// create move based on placed tiles private Move createMove() { if (game == null) return null; if (placedTiles.size() < 1) return null; Point[] points = new Point[placedTiles.size()]; placedTiles.keySet().toArray(points); IBoard board = game.getBoard(); boolean horizontal = true; boolean vertical = true; // vertical? for (int i = 1; i < points.length; i++) { Point point = points[i]; if (point.x != points[i - 1].x) { vertical = false; break; } } // horizontal? for (int i = 1; i < points.length; i++) { Point point = points[i]; if (point.y != points[i - 1].y) { horizontal = false; break; } } // scattered and invalid? if (!horizontal && !vertical) { return null; } // ambiguous? if (horizontal && vertical) { int x = points[0].x; int y = points[0].y; if (board.getTile(y, x - 1).equals(Tile.NONE) && board.getTile(y, x + 1).equals(Tile.NONE)) { horizontal = false; } if (board.getTile(y - 1, x).equals(Tile.NONE) && board.getTile(y + 1, x).equals(Tile.NONE)) { vertical = false; } // not adjacent to anything? if (!horizontal && !vertical) { return null; } // still ambiguous? if (horizontal && vertical) { // just pick one horizontal = false; } } Orientation orientation = vertical ? Orientation.VERTICAL : Orientation.HORIZONTAL; int dx = orientation.getDx(); int dy = orientation.getDy(); // find first placed tile int x = points[0].x; int y = points[0].y; for (int i = 1; i < points.length; i++) { Point point = points[i]; if (point.x < x) x = point.x; if (point.y < y) y = point.y; } // traverse on-board tiles backwards while (!board.getTile(y - dy, x - dx).equals(Tile.NONE)) { x -= dx; y -= dy; } int row = y; int column = x; // build word StringBuffer b = new StringBuffer(); while (true) { Point point = new Point(x, y); Tile tile = board.getTile(y, x); if (tile == null || tile.equals(Tile.NONE)) { tile = placedTiles.get(point); } if (tile == null || tile.equals(Tile.NONE)) { break; } b.append(tile); x += dx; y += dy; } Move move = new Move(); move.setColumn(column); move.setRow(row); move.setOrientation(orientation); move.setWord(Convert.toTiles(b.toString())); return move; }
private void drawTile(IBoard b, GC gc, int x, int y, int xo, int yo, int size) { gc.setClipping(xo, yo, size + 1, size + 1); Color c = background; if (b.getLetterMultiplier(y, x) == 2) c = doubleLetter; else if (b.getLetterMultiplier(y, x) == 3) c = tripleLetter; else if (b.getLetterMultiplier(y, x) == 4) c = quadLetter; else if (b.getWordMultiplier(y, x) == 2) c = doubleWord; else if (b.getWordMultiplier(y, x) == 3) c = tripleWord; else if (b.getWordMultiplier(y, x) == 4) c = quadWord; gc.setBackground(c); gc.fillRectangle(xo, yo, size, size); c = light; if (b.getLetterMultiplier(y, x) == 2) c = doubleLetterLight; else if (b.getLetterMultiplier(y, x) == 3) c = tripleLetterLight; else if (b.getLetterMultiplier(y, x) == 4) c = quadLetterLight; else if (b.getWordMultiplier(y, x) == 2) c = doubleWordLight; else if (b.getWordMultiplier(y, x) == 3) c = tripleWordLight; else if (b.getWordMultiplier(y, x) == 4) c = quadWordLight; gc.setForeground(c); gc.drawLine(xo, yo, xo + size, yo); gc.drawLine(xo, yo, xo, yo + size); gc.setForeground(dark); gc.drawLine(xo + size, yo + size, xo + size, yo); gc.drawLine(xo + size, yo + size, xo, yo + size); Tile tile = b.getTile(y, x); if (tile.equals(Tile.NONE)) { for (Iterator i = placedTiles.entrySet().iterator(); i.hasNext(); ) { Map.Entry entry = (Map.Entry) i.next(); Point point = (Point) entry.getKey(); if (point.x == x && point.y == y) { tile = (Tile) entry.getValue(); DragSource source = new DragSource(); source.rectangle = new Rectangle(xo, yo, size + 1, size + 1); source.x = x; source.y = y; source.tile = tile; dragSources.put(source.rectangle, source); } } } boolean highlight = false; IGameAction action = game.getLastAction(); if (action != null && action instanceof MoveAction) { MoveAction moveAction = (MoveAction) action; MoveResult result = moveAction.getMoveResult(); Tile[] tiles = result.getPreviousBoardState(); Move move = result.getMove(); Orientation orientation = move.getOrientation(); int dx = orientation.getDx(); int dy = orientation.getDy(); int mx = move.getColumn(); int my = move.getRow(); for (int i = 0; i < tiles.length; i++) { Tile t = tiles[i]; if (mx == x && my == y && t.equals(Tile.NONE)) { highlight = true; } mx += dx; my += dy; } } drawTile(gc, new Rectangle(xo, yo, size + 1, size + 1), tile, highlight); if (arrow != null && arrow.x == x && arrow.y == y) { drawArrow(gc, xo, yo, size); } }