@Override public void perform() { boolean enabled = this.argAsBool(0, !fme.isAutoClaimEnabled()); fme.setIsAutoClaimEnabled(enabled); if (!enabled) { msg("<i>Auto-claiming of land disabled."); return; } FLocation flocation = new FLocation(fme); if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) { msg("<b>Sorry, this world has land claiming disabled."); fme.setIsAutoClaimEnabled(false); return; } if (myFaction.getLandRounded() >= myFaction.getPowerRounded()) { msg("<b>You can't claim more land! You need more power!"); fme.setIsAutoClaimEnabled(false); return; } msg("<i>Auto-claiming of land enabled."); fme.attemptClaim(false); }
@Override public void perform() { if (!assertHasFaction()) { return; } if (isLocked()) { sendLockMessage(); return; } // default: toggle existing value boolean enable = !me.autoClaimEnabled(); // if on|off is specified, use that instead if (parameters.size() > 0) enable = parseBool(parameters.get(0)); me.enableAutoClaim(enable); if (!enable) { sendMessage("Auto-claiming of land disabled."); return; } Faction myFaction = me.getFaction(); FLocation flocation = new FLocation(me); if (!assertMinRole(Role.MODERATOR)) { me.enableAutoClaim(false); return; } if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) { sendMessage("Sorry, this world has land claiming disabled."); me.enableAutoClaim(false); return; } if (myFaction.getLandRounded() >= myFaction.getPowerRounded()) { sendMessage("You can't claim more land! You need more power!"); me.enableAutoClaim(false); return; } sendMessage("Auto-claiming of land enabled."); me.attemptClaim(false); }
@Override public void onPlayerMove(PlayerMoveEvent event) { Player player = event.getPlayer(); FPlayer me = FPlayer.get(player); // Did we change coord? FLocation from = me.getLastStoodAt(); FLocation to = new FLocation(player.getLocation()); if (from.equals(to)) { return; } // Yes we did change coord (: me.setLastStoodAt(to); if (me.isMapAutoUpdating()) { me.sendMessage(Board.getMap(me.getFaction(), to, player.getLocation().getYaw())); } else { // Did we change "host"(faction)? Faction factionFrom = Board.getFactionAt(from); Faction factionTo = Board.getFactionAt(to); Faction myFaction = me.getFaction(); String ownersTo = myFaction.getOwnerListString(to); if (factionFrom != factionTo) { me.sendFactionHereMessage(); if (Conf.ownedAreasEnabled && Conf.ownedMessageOnBorder && myFaction == factionTo && !ownersTo.isEmpty()) { me.sendMessage(Conf.ownedLandMessage + ownersTo); } } else if (Conf.ownedAreasEnabled && Conf.ownedMessageInsideTerritory && factionFrom == factionTo && myFaction == factionTo) { String ownersFrom = myFaction.getOwnerListString(from); if (Conf.ownedMessageByChunk || !ownersFrom.equals(ownersTo)) { if (!ownersTo.isEmpty()) { me.sendMessage(Conf.ownedLandMessage + ownersTo); } else if (!Conf.publicLandMessage.isEmpty()) { me.sendMessage(Conf.publicLandMessage); } } } } if (me.autoClaimEnabled()) { Faction myFaction = me.getFaction(); Faction otherFaction = Board.getFactionAt(to); double cost = Econ.calculateClaimCost(myFaction.getLandRounded(), otherFaction.isNormal()); if (me.getRole().value < Role.MODERATOR.value) { me.sendMessage("You must be " + Role.MODERATOR + " to claim land."); me.enableAutoClaim(false); } else if (Conf.worldsNoClaiming.contains(to.getWorldName())) { me.sendMessage("Sorry, this world has land claiming disabled."); me.enableAutoClaim(false); } else if (myFaction.getLandRounded() >= myFaction.getPowerRounded()) { me.sendMessage("You can't claim more land! You need more power!"); me.enableAutoClaim(false); } else if (!Econ.canAfford(player.getName(), cost)) { String costString = Econ.moneyString(cost); me.sendMessage( "Claiming this land will cost " + costString + ", which you can't currently afford."); me.enableAutoClaim(false); } else me.attemptClaim(false); } else if (me.autoSafeZoneEnabled()) { if (!Factions.hasPermManageSafeZone((CommandSender) player)) { me.enableAutoSafeZone(false); } else { FLocation playerFlocation = new FLocation(me); if (!Board.getFactionAt(playerFlocation).isSafeZone()) { Board.setFactionAt(Faction.getSafeZone(), playerFlocation); me.sendMessage("This land is now a safe zone."); } } } else if (me.autoWarZoneEnabled()) { if (!Factions.hasPermManageWarZone((CommandSender) player)) { me.enableAutoWarZone(false); } else { FLocation playerFlocation = new FLocation(me); if (!Board.getFactionAt(playerFlocation).isWarZone()) { Board.setFactionAt(Faction.getWarZone(), playerFlocation); me.sendMessage("This land is now a war zone."); } } } }