private void attackingUnit() { if (attackedUnit.isDead()) { attackedUnit = null; unit.setAction(ActionType.NOTHING); return; } MoveBehavior moveBehavior = unit.getMoveBehavior(); if (((AStarMoveBehavior) moveBehavior) .getManhattanDistance(attackedUnit.getPos(), unit.getPos(), false) == 1) { meleeAttackUnit(attackedUnit); } else { goToAttackedUnit(moveBehavior); } }