public void setValue(float newValue, boolean fireEvent) { if (newValue > max) current = max; else if (newValue < min) current = min; else current = newValue; valueChanged(fireEvent); }
/** Sets max value, if current is greater than max, the current value is set to max value */ public void setMax(float max) { this.max = max; if (current > max) { current = max; valueChanged(true); } }
/** Sets min value, if current is lesser than min, the current value is set to min value */ public void setMin(float min) { this.min = min; if (current < min) { current = min; valueChanged(true); } }
private void decrement(boolean fireEvent) { if (current - step < min) this.current = min; else this.current -= step; valueChanged(fireEvent); }
private void increment(boolean fireEvent) { if (current + step > max) this.current = max; else this.current += step; valueChanged(fireEvent); }