示例#1
0
  @Override
  public void onPlayerLogin(EntityPlayer player) {
    // Server-side - called whenever a player logs in
    // I couldn't find a way to detect if the client has TerrainControl,
    // so for now the configs are sent anyway.

    // Get the config
    LocalWorld worldTC = WorldHelper.toLocalWorld(player.worldObj);

    if (worldTC == null) {
      // World not loaded
      return;
    }
    WorldConfig config = worldTC.getSettings();

    // Serialize it
    ByteArrayOutputStream outputStream = new ByteArrayOutputStream();
    DataOutputStream stream = new DataOutputStream(outputStream);
    try {
      stream.writeInt(TCDefaultValues.ProtocolVersion.intValue());
      config.Serialize(stream);
    } catch (IOException e) {
      e.printStackTrace();
    }

    // Make the packet
    Packet250CustomPayload packet = new Packet250CustomPayload();
    packet.channel = TCDefaultValues.ChannelName.stringValue();
    packet.data = outputStream.toByteArray();
    packet.length = outputStream.size();

    // Send the packet
    ((EntityPlayerMP) player).playerNetServerHandler.sendPacketToPlayer(packet);
    System.out.println("TerrainControl: sent config");
  }