/** * Initialises and sets up the camera. This should be called as soon as possible * * @param root The node to attach the camera to * @param physics The physics of the physics engine * @param cam The camera that we are going to position here */ public void loadCamera(Node root, PhysicsSpace physics, Camera cam) { // Create a node that is at the origin centralNode = new Node(nodeName); // Create a physics control, that we can move the node with centralNodeControl = new RigidBodyControl(1); // Add the control centralNode.addControl(centralNodeControl); // Set up camera CameraNode camNode = new CameraNode("cam", cam); // The node moves the camera, instead of the camera moving the node camNode.setControlDir(CameraControl.ControlDirection.SpatialToCamera); // Move it back and up a bit camNode.setLocalTranslation(new Vector3f(0, -10, 20)); // camNode.setLocalTranslation(new Vector3f(0, -10, 50)); // Look at the origin camNode.lookAt(centralNode.getLocalTranslation(), Vector3f.UNIT_Z); // Attach the camera to the node at the origin, so that the camera // follows the node centralNode.attachChild(camNode); // Plane that stays at the top of the screen to stop the ball rolling // out of sight Plane upperPlane = new Plane(Vector3f.UNIT_Y.negate(), -11f); RigidBodyControl upperCollision = new RigidBodyControl(new PlaneCollisionShape(upperPlane), 1f); Node upperPlaneNode = new Node("uplane"); upperPlaneNode.addControl(upperCollision); // And another plane for bottom of the screen Plane lowerPlane = new Plane(Vector3f.UNIT_Y, -19f); RigidBodyControl lowerCollision = new RigidBodyControl(new PlaneCollisionShape(lowerPlane), 1f); Node lowerPlaneNode = new Node("lplane"); lowerPlaneNode.addControl(lowerCollision); // Put the planes into their own group so that boxes do not collide with them upperCollision.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); lowerCollision.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); // Makes the planes un-affected by forces upperCollision.setKinematic(true); lowerCollision.setKinematic(true); // Attach the planes to the central point that the camera looks at // That way we can move them both by moving the central point. centralNode.attachChild(upperPlaneNode); centralNode.attachChild(lowerPlaneNode); // Add some lighting PointLight light = new PointLight(); light.setColor(ColorRGBA.White); // light.setRadius(30); LightControl lightControl = new LightControl(light); // Needs to be added to the camera, as a point in space camNode.addControl(lightControl); // And added to the root, to have an effect on everything root.addLight(light); // Finally, add the centre point to the root node root.attachChild(centralNode); // And add the planes and the centre point to the physics space physics.add(upperPlaneNode); physics.add(lowerPlaneNode); physics.add(centralNode); centralNodeControl.setGravity(Vector3f.ZERO); // No gravity centralNodeControl.setLinearVelocity(Vector3f.UNIT_Y); // Moves forward }
@SuppressWarnings(value = "unused") public void setCamera(final Camera camera) { final CameraNode cameraNode = new CameraNode("CameraNode", camera); cameraNode.setControlDir(CameraControl.ControlDirection.SpatialToCamera); this.head.attachChild(cameraNode); }