public void update(float deltaTime) { animation.update(deltaTime); region = animation.getCurRegion(); coords = region.toArray(); object.setTexCoords(coords, 0, 8); // object.bind(); }
private GPLabelBoard( GPVector3f position, GPVertexBuffer3 object, GPVector3f angles, GPSpriteAnimation animation) { super(position, object); // TODO Auto-generated constructor stub this.angles = angles.clone(); this.texture = animation.texture; this.animation = animation; this.region = animation.getCurRegion(); animation.play(); }
public static GPLabelBoard create( GPVector3f position, GPVector3f angles, float width, float height, GPShader shader, GPSpriteAnimation animation) { float[] vertices = new float[] { -width / 2, height, 0, width / 2, height, 0, -width / 2, 0, 0, width / 2, 0, 0, }; short[] indices = new short[] {0, 2, 1, 1, 2, 3}; float[] texCoord = animation.getCurRegion().toArray(); GPVertexBuffer3 object = new GPVertexBuffer3(shader); object.setVertices(vertices, 0, 12); object.setIndices(indices, 0, 6); object.setTexCoords(texCoord, 0, 8); object.setTexture(animation.texture); return new GPLabelBoard(position, object, angles, animation); }
public boolean isDone() { return animation.isDone(); }