/* * ================ SCR_TimeRefresh_f ================ */ static void TimeRefresh_f() { int i; int start, stop; float time; if (cls.state != ca_active) return; start = Timer.Milliseconds(); if (Commands.Argc() == 2) { // run without page flipping re.BeginFrame(0); for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; re.RenderFrame(cl.refdef); } re.EndFrame(); } else { for (i = 0; i < 128; i++) { cl.refdef.viewangles[1] = i / 128.0f * 360.0f; re.BeginFrame(0); re.RenderFrame(cl.refdef); re.EndFrame(); } } stop = Timer.Milliseconds(); time = (stop - start) / 1000.0f; Com.Printf("%f seconds (%f fps)\n", new Vargs(2).add(time).add(128.0f / time)); }
// ok. public static void Netchan_Init() { long port; // pick a port value that should be nice and random port = Timer.Milliseconds() & 0xffff; showpackets = ConsoleVariables.Get("showpackets", "0", 0); showdrop = ConsoleVariables.Get("showdrop", "0", 0); NetworkChannel.consoleQport = ConsoleVariables.Get("qport", "" + port, Constants.CVAR_NOSET); }
/** PlayCinematic */ static void PlayCinematic(String arg) { System.out.println("PlayCinematic(" + arg + ")"); if (re.showVideo(arg)) { EndLoadingPlaque(); cls.state = ca_active; cl.cinematictime = Timer.Milliseconds(); cl.cinematicframe = 1; } else { FinishCinematic(); } }
/* * ================ SCR_BeginLoadingPlaque ================ */ public static void BeginLoadingPlaque() { Sound.StopAllSounds(); cl.sound_prepped = false; // don't play ambients if (cls.disable_screen != 0) return; if (Globals.developer.value != 0) return; if (cls.state == ca_disconnected) return; // if at console, don't bring up the plaque if (cls.key_dest == key_console) return; if (cl.cinematictime > 0) scr_draw_loading = 2; // clear to balack first else scr_draw_loading = 1; UpdateScreen(); cls.disable_screen = Timer.Milliseconds(); cls.disable_servercount = cl.servercount; }
public static void UpdateScreen2() { int numframes; int i; // if the screen is disabled (loading plaque is up, or vid mode // changing) // do nothing at all if (cls.disable_screen != 0) { if (Timer.Milliseconds() - cls.disable_screen > 120000) { cls.disable_screen = 0; Com.Printf("Loading plaque timed out.\n"); } DrawConsole(); DrawLoading(); return; } if (!scr_initialized || !con.initialized) return; // not initialized yet /* * * range check cl_camera_separation so we don't inadvertently fry * someone's * brain */ if (cl_stereo_separation.value > 1.0) ConsoleVariables.SetValue("cl_stereo_separation", 1.0f); else if (cl_stereo_separation.value < 0) ConsoleVariables.SetValue("cl_stereo_separation", 0.0f); if (cl_stereo.value != 0) { numframes = 2; separation[0] = -cl_stereo_separation.value / 2; separation[1] = cl_stereo_separation.value / 2; } else { separation[0] = 0; separation[1] = 0; numframes = 1; } for (i = 0; i < numframes; i++) { re.BeginFrame(separation[i]); if (scr_draw_loading == 2) { // loading plaque over black screen Dimension dim = new Dimension(); re.CinematicSetPalette(null); scr_draw_loading = 0; // false re.DrawGetPicSize(dim, "loading"); re.DrawPic((viddef.width - dim.width) / 2, (viddef.height - dim.height) / 2, "loading"); } // if a cinematic is supposed to be running, handle menus // and console specially else if (cl.cinematictime > 0) { if (cls.key_dest == key_menu) { if (cl.cinematicpalette_active) { re.CinematicSetPalette(null); cl.cinematicpalette_active = false; } Menu.Draw(); } else if (cls.key_dest == key_console) { if (cl.cinematicpalette_active) { re.CinematicSetPalette(null); cl.cinematicpalette_active = false; } DrawConsole(); } else { DrawCinematic(); } } else if (ResourceLoader.Pump()) { TileClear(); DrawStats(); CheckDrawCenterString(); DrawPause(); DrawConsole(); Menu.Draw(); DrawLoading(); } else { // make sure the game palette is active if (cl.cinematicpalette_active) { re.CinematicSetPalette(null); cl.cinematicpalette_active = false; } // do 3D refresh drawing, and then update the screen CalcVrect(); // clear any dirty part of the background TileClear(); Video.RenderView(separation[i]); DrawStats(); if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) != 0) DrawLayout(); if ((cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) != 0) ClientInventory.DrawInventory(); DrawNet(); CheckDrawCenterString(); DrawFPS(); // // if (scr_timegraph->value) // SCR_DebugGraph (cls.frametime*300, 0); // // if (scr_debuggraph->value || scr_timegraph->value || // scr_netgraph->value) // SCR_DrawDebugGraph (); // DrawPause(); DrawConsole(); Menu.Draw(); DrawLoading(); } } Globals.re.EndFrame(); }