/** * Encode the given symbol info to a bit matrix. * * @param placement The DataMatrix placement. * @param symbolInfo The symbol info to encode. * @return The bit matrix generated. */ private static BitMatrix encodeLowLevel(DefaultPlacement placement, SymbolInfo symbolInfo) { int symbolWidth = symbolInfo.getSymbolDataWidth(); int symbolHeight = symbolInfo.getSymbolDataHeight(); ByteMatrix matrix = new ByteMatrix(symbolInfo.getSymbolWidth(), symbolInfo.getSymbolHeight()); int matrixY = 0; for (int y = 0; y < symbolHeight; y++) { // Fill the top edge with alternate 0 / 1 int matrixX; if ((y % symbolInfo.matrixHeight) == 0) { matrixX = 0; for (int x = 0; x < symbolInfo.getSymbolWidth(); x++) { matrix.set(matrixX, matrixY, (x % 2) == 0); matrixX++; } matrixY++; } matrixX = 0; for (int x = 0; x < symbolWidth; x++) { // Fill the right edge with full 1 if ((x % symbolInfo.matrixWidth) == 0) { matrix.set(matrixX, matrixY, true); matrixX++; } matrix.set(matrixX, matrixY, placement.getBit(x, y)); matrixX++; // Fill the right edge with alternate 0 / 1 if ((x % symbolInfo.matrixWidth) == symbolInfo.matrixWidth - 1) { matrix.set(matrixX, matrixY, (y % 2) == 0); matrixX++; } } matrixY++; // Fill the bottom edge with full 1 if ((y % symbolInfo.matrixHeight) == symbolInfo.matrixHeight - 1) { matrixX = 0; for (int x = 0; x < symbolInfo.getSymbolWidth(); x++) { matrix.set(matrixX, matrixY, true); matrixX++; } matrixY++; } } return convertByteMatrixToBitMatrix(matrix); }