/** * Sets the view to our CardboardView and initializes the transformation matrices we will use to * render our scene. * * @param savedInstanceState */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.common_ui); cardboardView = (CardboardView) findViewById(R.id.cardboard_view); cardboardView.setRenderer(this); setCardboardView(cardboardView); mCamera = new float[16]; mView = new float[16]; mOverlayView = (CardboardOverlayView) findViewById(R.id.overlay); mOverlayView.show3DToast("Not every day is Purim."); }
@Override public void onFaceDetection(Camera.Face[] faces, Camera camera) { RectF rectf = new RectF(); for (Camera.Face face : faces) { int centerX = face.rect.centerX(); int centerY = face.rect.centerY(); android.graphics.Matrix matrix = new android.graphics.Matrix(); // Width needs to be divided by 2 because the overlay is for both eyes: prepareMatrix(matrix, false, mOverlayView.getWidth() / 2, mOverlayView.getHeight()); rectf.set(face.rect); matrix.mapRect(rectf); mOverlayView.show3DRect((int) rectf.centerX(), (int) rectf.centerY()); mOverlayView.show3DToast("Found face! x = " + rectf.centerX() + ", y = " + rectf.centerY()); } }
/** * Sets the view to our CardboardView and initializes the transformation matrices we will use to * render our scene. * * @param savedInstanceState */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.common_ui); cardboardView = (CardboardView) findViewById(R.id.cardboard_view); cardboardView.setRenderer(this); setCardboardView(cardboardView); // mModelCube = new float[16]; mCamera = new float[16]; mView = new float[16]; // mModelViewProjection = new float[16]; // mModelView = new float[16]; // mModelFloor = new float[16]; // mHeadView = new float[16]; // mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE); // // mOverlayView = (CardboardOverlayView) findViewById(R.id.overlay); mOverlayView.show3DToast("Pull the magnet when you find an object."); }