/** * This method is called by PlayerQuitEvent to tear down the mcMMOPlayer. * * @param syncSave if true, data is saved synchronously */ public void logout(boolean syncSave) { Player thisPlayer = getPlayer(); resetAbilityMode(); BleedTimerTask.bleedOut(thisPlayer); if (syncSave) { getProfile().save(); } else { getProfile().scheduleAsyncSave(); } UserManager.remove(thisPlayer); if (inParty()) { party.removeOnlineMember(thisPlayer); } }