private void drawGameOverUI() {
    Graphics g = game.getGraphics();

    g.drawPixmap(Assets.gameOver, 62, 100);
    g.drawPixmap(Assets.buttons, 128, 200, 0, 128, 64, 64);
    g.drawLine(0, 416, 480, 416, Color.BLACK);
  }
  private void drawRunningUI() {
    Graphics g = game.getGraphics();

    g.drawPixmap(Assets.buttons, 0, 0, 64, 128, 64, 64);
    g.drawLine(0, 416, 480, 416, Color.BLACK);
    g.drawPixmap(Assets.buttons, 0, 416, 64, 64, 64, 64);
    g.drawPixmap(Assets.buttons, 256, 416, 0, 64, 64, 64);
  }
  private void drawPausedUI() {
    Graphics g = game.getGraphics();

    g.drawPixmap(Assets.pause, 80, 100);
    g.drawLine(0, 416, 480, 416, Color.BLACK);
  }
  private void drawReadyUI() {
    Graphics g = game.getGraphics();

    g.drawPixmap(Assets.ready, 47, 100);
    g.drawLine(0, 416, 480, 416, Color.BLACK);
  }