/** * Poses the skeleton using the track entry animations. There are no side effects other than * invoking listeners, so the animation state can be applied to multiple skeletons to pose them * identically. */ public void apply(Skeleton skeleton) { if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null."); if (animationsChanged) animationsChanged(); Array<Event> events = this.events; for (int i = 0, n = tracks.size; i < n; i++) { TrackEntry current = tracks.get(i); if (current == null || current.delay > 0) continue; // Apply mixing from entries first. float mix = current.alpha; if (current.mixingFrom != null) mix *= applyMixingFrom(current, skeleton); else if (current.trackTime >= current.trackEnd) // mix = 0; // Set to setup pose the last time the entry will be applied. // Apply current entry. float animationLast = current.animationLast, animationTime = current.getAnimationTime(); int timelineCount = current.animation.timelines.size; Object[] timelines = current.animation.timelines.items; if (mix == 1) { for (int ii = 0; ii < timelineCount; ii++) ((Timeline) timelines[ii]) .apply(skeleton, animationLast, animationTime, events, 1, true, false); } else { boolean firstFrame = current.timelinesRotation.size == 0; if (firstFrame) current.timelinesRotation.setSize(timelineCount << 1); float[] timelinesRotation = current.timelinesRotation.items; boolean[] timelinesFirst = current.timelinesFirst.items; for (int ii = 0; ii < timelineCount; ii++) { Timeline timeline = (Timeline) timelines[ii]; if (timeline instanceof RotateTimeline) { applyRotateTimeline( timeline, skeleton, animationTime, mix, timelinesFirst[ii], timelinesRotation, ii << 1, firstFrame); } else timeline.apply( skeleton, animationLast, animationTime, events, mix, timelinesFirst[ii], false); } } queueEvents(current, animationTime); events.clear(); current.nextAnimationLast = animationTime; current.nextTrackLast = current.trackTime; } queue.drain(); }
private float applyMixingFrom(TrackEntry entry, Skeleton skeleton) { TrackEntry from = entry.mixingFrom; if (from.mixingFrom != null) applyMixingFrom(from, skeleton); float mix; if (entry.mixDuration == 0) // Single frame mix to undo mixingFrom changes. mix = 1; else { mix = entry.mixTime / entry.mixDuration; if (mix > 1) mix = 1; } Array<Event> events = mix < from.eventThreshold ? this.events : null; boolean attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold; float animationLast = from.animationLast, animationTime = from.getAnimationTime(); int timelineCount = from.animation.timelines.size; Object[] timelines = from.animation.timelines.items; boolean[] timelinesFirst = from.timelinesFirst.items; float alpha = from.alpha * entry.mixAlpha * (1 - mix); boolean firstFrame = from.timelinesRotation.size == 0; if (firstFrame) from.timelinesRotation.setSize(timelineCount << 1); float[] timelinesRotation = from.timelinesRotation.items; for (int i = 0; i < timelineCount; i++) { Timeline timeline = (Timeline) timelines[i]; boolean setupPose = timelinesFirst[i]; if (timeline instanceof RotateTimeline) applyRotateTimeline( timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame); else { if (!setupPose) { if (!attachments && timeline instanceof AttachmentTimeline) continue; if (!drawOrder && timeline instanceof DrawOrderTimeline) continue; } timeline.apply(skeleton, animationLast, animationTime, events, alpha, setupPose, true); } } if (entry.mixDuration > 0) queueEvents(from, animationTime); this.events.clear(); from.nextAnimationLast = animationTime; from.nextTrackLast = from.trackTime; return mix; }