@Override public void add(Buff buff) { super.add(buff); if (sprite != null) { if (buff instanceof Burning) { GLog.w("You catch fire!"); interrupt(); } else if (buff instanceof Paralysis) { GLog.w("You are paralysed!"); interrupt(); } else if (buff instanceof Poison) { GLog.w("You are poisoned!"); interrupt(); } else if (buff instanceof Ooze) { GLog.w("Caustic ooze eats your flesh. Wash away it!"); } else if (buff instanceof Roots) { GLog.w("You can't move!"); } else if (buff instanceof Weakness) { GLog.w("You feel weakened!"); } else if (buff instanceof Blindness) { GLog.w("You are blinded!"); } else if (buff instanceof Fury) { GLog.w("You become furious!"); sprite.showStatus(CharSprite.POSITIVE, "furious"); } else if (buff instanceof Charm) { GLog.w("You are charmed!"); } else if (buff instanceof Cripple) { GLog.w("You are crippled!"); } else if (buff instanceof Bleeding) { GLog.w("You are bleeding!"); } else if (buff instanceof Vertigo) { GLog.w("Everything is spinning around you!"); interrupt(); } else if (buff instanceof Light) { sprite.add(CharSprite.State.ILLUMINATED); } } BuffIndicator.refreshHero(); }