public void setLevel(Level level) { gameOverFired = false; timeToFireWon = TIME_TO_WAIT_FOR_WON; logic.startLevel(level); if (width != 0) snappers.defineSnapperViews(); mGame.getAppListener().updateLevelInfo(level); isHinting = false; logicListener.tap(); isTutorialAvailable = (level.number < 4 && level.packNumber == 1); }