@Override public void onPause() { synchronized (stateChanged) { if (isFinishing()) state = GLGameState.Finished; else state = GLGameState.Paused; while (true) { try { stateChanged.wait(); break; } catch (InterruptedException e) { } } } wakeLock.release(); glView.onPause(); super.onPause(); }
@Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow() .setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // glView = new GLSurfaceView(this); // glView.setRenderer(this); // setContentView(glView); setContentView(R.layout.surface_overlay); glView = (GLSurfaceView) findViewById(R.id.glsurfaceview); glView.setRenderer(this); textPlayer1 = (TextView) findViewById(R.id.textPlayer1); textPlayer2 = (TextView) findViewById(R.id.textPlayer2); if (application.twoPlayers == false) textPlayer2.setText(""); textTurn = (TextView) findViewById(R.id.textPlayerTurn); // as it is invoked from a GLSurfaceView thread, // a runOnUiThread is required listener = new ScreenListener() { public void updateTurn(final String turn) { runOnUiThread( new Runnable() { public void run() { textTurn.setText(turn); } }); } public void updateScorePlayer2(final int score) { runOnUiThread( new Runnable() { public void run() { textPlayer2.setText( MainApplication.getAppContext().getString(R.string.player2_score) + score); } }); } public void updateScorePlayer1(final int score) { runOnUiThread( new Runnable() { public void run() { textPlayer1.setText( MainApplication.getAppContext().getString(R.string.player1_score) + score); } }); } }; glGraphics = new GLGraphics(glView); audio = new AndroidAudio(this); input = new AndroidInput(this, glView, 1, 1); PowerManager powerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); wakeLock = powerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK, "GLGame"); Toast.makeText(application, R.string.how_to_play, 2).show(); }
public void onResume() { super.onResume(); glView.onResume(); wakeLock.acquire(); }