public void updateFPS() { if (getTime() - lastFPS > 1000) { Display.setTitle( "Particle World, FPS: " + fps + " Particles: " + particleSystem.getParticlesAmount()); fps = 0; lastFPS += 1000; } fps++; }
public void start() { createDisplay(); lastFPS = getTime(); particleSystem = CurrentSystem.currentSystem; particleSystem.init(); loop(); }
private void removeParticles(int amount) { particleSystem.requestRemoveParticles(amount); }
private void run() { keyboardHandler(); drawBackground(); particleSystem.update(); }
private void addParticles(int amount) { particleSystem.requestNewParticles(amount); }