示例#1
0
  @Override
  public synchronized void run() {
    if (stop) {
      return;
    }
    if ((npc == null || player == null || checkContainer(player.getHandle()) || !player.isOnline())
        && !said) {
      kill();
      return;
    }
    if (mode == Mode.STOCK) {
      return;
    }
    stop = true;
    int count = 0;
    boolean found = false;
    net.minecraft.server.ItemStack inhand = player.getHandle().inventory.j();
    for (ItemStack i : npc.getInventory().getContents()) {
      if (!previousTraderInv.getItem(count).equals(i) && inhand == null) {
        rewind();
        break;
      }
      if (!previousTraderInv.getItem(count).equals(i)
          && previousTraderInv.getItem(count).getTypeId() == inhand.id) {
        found = true;
        handleTraderClick(count, npc.getInventory());
        break;
      }
      count += 1;
    }

    count = 0;
    if (!found) {
      for (ItemStack i : player.getInventory().getContents()) {
        if (!previousPlayerInv.getItem(count).equals(i) && inhand == null) {
          rewind();
          break;
        }
        if (!previousPlayerInv.getItem(count).equals(i)
            && previousPlayerInv.getItem(count).getTypeId() == inhand.id) {
          handlePlayerClick(count, player.getInventory());
          break;
        }
        count += 1;
      }
    }

    clonePlayerInventory(npc.getInventory(), this.previousTraderInv);
    clonePlayerInventory(player.getInventory(), this.previousPlayerInv);

    // Set the itemstack in the player's cursor to null.
    player.getHandle().inventory.b((net.minecraft.server.ItemStack) null);
    // Get rid of the picture on the cursor.
    Packet103SetSlot packet = new Packet103SetSlot(-1, -1, null);
    player.getHandle().netServerHandler.sendPacket(packet);
    stop = false;
  }
示例#2
0
 @SuppressWarnings("deprecation")
 private void rewind() {
   player.getInventory().setContents(previousPlayerInv.getContents());
   npc.getInventory().setContents(previousTraderInv.getContents());
   player.updateInventory();
   npc.getPlayer().updateInventory();
 }
示例#3
0
 @SuppressWarnings("deprecation")
 private void handlePlayerClick(int slot, PlayerInventory playerInv) {
   playerInv.setItem(slot, previousPlayerInv.getItem(slot));
   Stockable stockable = getStockable(playerInv.getItem(slot), "bought", true);
   if (stockable == null) {
     return;
   }
   if (prevPlayerSlot != slot) {
     prevPlayerSlot = slot;
     sendStockableMessage(stockable);
     return;
   }
   prevPlayerSlot = slot;
   prevTraderSlot = -1;
   if (checkMiscellaneous(playerInv, stockable, false)) {
     return;
   }
   ItemStack selling = stockable.getStocking().clone();
   if (mode != Mode.INFINITE) {
     EconomyHandler.pay(new Payment(stockable.getPrice()), npc, -1);
   }
   EconomyHandler.pay(new Payment(selling), player, slot);
   HashMap<Integer, ItemStack> unsold = new HashMap<Integer, ItemStack>();
   if (mode != Mode.INFINITE) {
     unsold = npc.getInventory().addItem(selling);
   }
   if (unsold.size() >= 1) {
     rewind();
     player.sendMessage(
         ChatColor.RED
             + "Not enough room available to add "
             + MessageUtils.getStackString(selling, ChatColor.RED)
             + " to the trader's stock.");
     return;
   }
   if (!stockable.isEconPlugin()) {
     ItemStack temp = stockable.getPrice().getItemStack().clone();
     unsold = player.getInventory().addItem(temp);
     if (unsold.size() >= 1) {
       rewind();
       player.sendMessage(
           ChatColor.RED
               + "Not enough room in your inventory to add "
               + MessageUtils.getStackString(stockable.getPrice().getItemStack(), ChatColor.RED)
               + ".");
       return;
     }
   } else {
     double price = stockable.getPrice().getPrice();
     ServerEconomyInterface.add(player.getName(), price);
   }
   npc.getPlayer().updateInventory();
   player.updateInventory();
   player.sendMessage(ChatColor.GREEN + "Transaction successful.");
 }
示例#4
0
 @SuppressWarnings("deprecation")
 private void handleTraderClick(int slot, PlayerInventory npcInv) {
   npcInv.setItem(slot, previousTraderInv.getItem(slot));
   Stockable stockable = getStockable(npcInv.getItem(slot), "sold", false);
   if (stockable == null) {
     return;
   }
   if (prevTraderSlot != slot) {
     prevTraderSlot = slot;
     sendStockableMessage(stockable);
     return;
   }
   prevTraderSlot = slot;
   prevPlayerSlot = -1;
   if (checkMiscellaneous(npcInv, stockable, true)) {
     return;
   }
   // /trader sell 1:1 1:5
   // stocking is 1 stone
   // price is 5 stone
   ItemStack buying = stockable.getStocking().clone();
   EconomyHandler.pay(new Payment(stockable.getPrice()), player, -1);
   if (mode != Mode.INFINITE) {
     EconomyHandler.pay(new Payment(buying), npc, slot);
   }
   HashMap<Integer, ItemStack> unbought = player.getInventory().addItem(buying);
   if (unbought.size() >= 1) {
     rewind();
     player.sendMessage(
         ChatColor.RED
             + "Not enough room in your inventory to add "
             + MessageUtils.getStackString(buying, ChatColor.RED)
             + ".");
     return;
   }
   if (!stockable.isEconPlugin() && mode != Mode.INFINITE) {
     ItemStack temp = stockable.getPrice().getItemStack().clone();
     unbought = npc.getInventory().addItem(temp);
     if (unbought.size() >= 1) {
       rewind();
       player.sendMessage(
           ChatColor.RED
               + "Not enough room in the npc's inventory to add "
               + MessageUtils.getStackString(stockable.getPrice().getItemStack(), ChatColor.RED)
               + ".");
       return;
     }
   } else {
     double price = stockable.getPrice().getPrice();
     npc.setBalance(npc.getBalance() + price);
   }
   npc.getPlayer().updateInventory();
   player.updateInventory();
   player.sendMessage(ChatColor.GREEN + "Transaction successful.");
 }
示例#5
0
  /**
   * Gets run every tick, checks the inventory for changes.
   *
   * @param npc
   * @param player
   * @param plugin
   * @param mode
   */
  public TraderTask(HumanNPC npc, Player player, Mode mode) {
    this.npc = npc;
    this.player = (CraftPlayer) player;
    // Create the inventory objects
    this.previousTraderInv = new CraftInventoryPlayer(new InventoryPlayer(null));
    this.previousPlayerInv = new CraftInventoryPlayer(new InventoryPlayer(null));
    // clone the items to the newly created inventory objects
    clonePlayerInventory(npc.getInventory(), this.previousTraderInv);
    clonePlayerInventory(player.getInventory(), this.previousPlayerInv);

    this.mode = mode;
    sendJoinMessage();
  }