public void awakenRigidBodiesInArea(Vector3f min, Vector3f max) {
   for (int i = 0; i < collisionObjects.size(); i++) {
     CollisionObject collisionObject = collisionObjects.getQuick(i);
     if (!collisionObject.isStaticOrKinematicObject() && !collisionObject.isActive()) {
       Vector3f otherMin = Stack.alloc(Vector3f.class);
       Vector3f otherMax = Stack.alloc(Vector3f.class);
       collisionObject
           .getCollisionShape()
           .getAabb(
               collisionObject.getWorldTransform(Stack.alloc(Transform.class)),
               otherMin,
               otherMax);
       if (AabbUtil2.testAabbAgainstAabb2(min, max, otherMin, otherMax)) {
         collisionObject.activate();
       }
     }
   }
 }