@Override public void render(float delta) { while (enPause) try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } // System.out.println(human.getScore()); ia.play(); // if (new Random().nextInt() % 300 == 1) // entitiesToRender.add(new Gap(1100, 200)); animTime += Gdx.graphics.getDeltaTime(); stage.act(delta); stage.getSpriteBatch().begin(); stage.getSpriteBatch().draw(bgSprite, 0, 0); bg.render(stage.getSpriteBatch()); entitiesToRender.removeAll(entitiesToRemove); for (Entity entity : entitiesToRender) { stage.getSpriteBatch().draw(entity.getFrame(animTime), entity.getX(), entity.getY()); } buchers.render(stage.getSpriteBatch(), animTime); stage.getSpriteBatch().draw(tree.getFrame(animTime), tree.getX(), tree.getY()); if (enPause == true) { pause.getSprite().draw(stage.getSpriteBatch()); } score.draw( stage.getSpriteBatch(), "SCORE : " + GameScreen.getInstance().getHuman().getScore(), 50, 50); stage.getSpriteBatch().end(); if (Team.getInstance().allLeaved()) { Team.getInstance().reset(); } }
private GameScreen() { super("img/game/background/bggame.png"); musique = Gdx.audio.newSound(Gdx.files.internal("sounds/Keyboard-Cat-Song.wav")); musique.loop(); animTime = 0; stage = new Stage(960, 640, false); bg = new BackGround(); score = new BitmapFont(Gdx.files.internal("data/game.fnt")); buchers = Team.getInstance(); tree = MovingTree.getInstance(); human = new Human(); ia = new IA(); entitiesToRemove = new HashSet<Entity>(); pause = new Pause("img/game/background/pause.png"); stage.addListener( new InputListener() { public boolean keyDown(InputEvent event, int keyCode) { if (keyCode == Input.Keys.RIGHT) { human.right(); return true; } if (keyCode == Input.Keys.LEFT) { human.left(); return true; } if (keyCode == Input.Keys.UP) { human.up(); return true; } if (keyCode == Input.Keys.DOWN) { human.down(); return true; } /*if (keyCode == Input.Keys.A) { changeMode(); return true; }*/ return false; } }); Gdx.input.setInputProcessor(stage); freeEntities(); // changeMode(); }
public static void resetInstance() { Team.resetInstance(); MovingTree.resetInstance(); instance = new GameScreen(); }