@Override public void update() { rotationSpeedZ.update(); rotationY.update(); rotYShakeAmplitude.update(); // rotationSpeedZ.setTarget(0, 2f); rotationSpeed = rotationSpeedZ.get(); super.update(); elapsed += Timer.delta; scriptInterpreter.updateRunScript(); // rotZ = 30f; rotY = rotationY.get() + MathUtil.getCyclicValue( -rotYShakeAmplitude.get(), rotYShakeAmplitude.get(), 2f * elapsed); if (rotY > 45) { width = 25; height = 40; } else { width = height = 40; } this.bakeDimensions(); }
@Override public void receiveDamageFrom(Entity entity, int amount) { if (entity.entityType == EntityType.PLAYER) { return; } if (entity.entityType == EntityType.PLAYER_SPECIAL_WEAPON) { if (amount > 0) { amount = 1000; entity.attackPower = 0; } } if (reflectAttack && amount > 0) { float hitX = entity.posX; float hitY = entity.posY + 20; Player player = Engine.player; float directionAngle = MathUtil.radiansToDegrees * MathUtil.getAngleBetween(hitX, hitY, 0f, player.posX, player.posY); for (int i = 0; i < 3; i++) { Bullet bullet = ShotB.newInstance(); bullet.registerInLayer(); bullet.posX = hitX; bullet.posY = hitY; float modif = 0; if (i == 1) modif = -20; if (i == 2) modif = 20; bullet.setDirAngle(directionAngle + modif); bullet.moveSpeed = 150f; } return; } if (amount > 0) { super.receiveDamageFrom(entity, amount); UI.setBossLifeAmount((float) lifeRemaining / lifeStart); } }