示例#1
0
 /** Requests an Action from the player Called when it is the Player's turn to act. */
 public Action getAction() {
   double toCall = gi.getAmountToCall(ourSeat);
   if (toCall == 0.0D) {
     return Action.checkAction();
   }
   return Action.callAction(toCall);
 }
  /**
   * TestMinRaiseSizes for NoLimit: always bigblind at the beginning of a stage, otherwise last
   * raise-amount
   */
  @Test
  public void testMinRaiseSizeNoLimit() {
    PublicGameInfo gameInfo = new PublicGameInfo();
    gameInfo.setLimit(PublicGameInfo.NO_LIMIT);
    gameInfo.setBlinds(5, 10);
    gameInfo.setNumSeats(3);
    gameInfo.setPlayer(0, PublicPlayerInfo.create("player0", 200, null));
    gameInfo.setPlayer(1, PublicPlayerInfo.create("player1", 200, null));
    gameInfo.setPlayer(2, PublicPlayerInfo.create("player2", 200, null));
    gameInfo.newHand(0, 1, 2);

    gameInfo.update(Action.smallBlindAction(5), 1);
    gameInfo.update(Action.bigBlindAction(10), 2);
    assertEquals("minraise bigblind", 10, gameInfo.getMinRaise(), 0.001);
    gameInfo.update(Action.raiseAction(10, 50), 0);
    assertEquals("minraise 50", 50, gameInfo.getMinRaise(), 0.001);
    gameInfo.update(Action.foldAction(55), 1);
    gameInfo.update(Action.callAction(50), 2);

    gameInfo.nextStage(new Hand("7c 7s 7h"));
    assertEquals("minraise bigblind", 10, gameInfo.getMinRaise(), 0.001);
    gameInfo.update(Action.betAction(60), 2);
    assertEquals("minraise 60", 60, gameInfo.getMinRaise(), 0.001);
    gameInfo.update(Action.callAction(60), 0);
    gameInfo.nextStage(new Hand("7d"));
    assertEquals("minraise bigblind", 10, gameInfo.getMinRaise(), 0.001);
  }
  /**
   * Test for issue #19. When one player is all-in and the other decides to raise, getNumToAct
   * should be 0 for this round.
   */
  @Test
  public void testNumToActAllInRaise() {
    PublicGameInfo gameInfo = new PublicGameInfo();
    gameInfo.setBlinds(0.01, 0.02);
    gameInfo.setNumSeats(3);
    gameInfo.setPlayer(0, PublicPlayerInfo.create("player1", 100, null));
    gameInfo.setPlayer(1, PublicPlayerInfo.create("player2", 100, null));
    gameInfo.setPlayer(2, PublicPlayerInfo.create("player3", 200, null));
    gameInfo.newHand(0, 1, 2);

    gameInfo.update(Action.smallBlindAction(0.01), 1);
    gameInfo.update(Action.bigBlindAction(0.02), 2);
    gameInfo.update(Action.foldAction(0.02), 0);
    gameInfo.update(Action.callAction(0.01), 1);

    // flop
    // -------
    gameInfo.nextStage(new Hand("8s 8c 8h"));
    assertEquals(2, gameInfo.getNumToAct());
    gameInfo.update(Action.betAction(99.98), 1); // all-in
    assertEquals(1, gameInfo.getNumToAct());
    gameInfo.update(Action.raiseAction(99.98, 50), 2);
    // strange raise, but the other one is all-in so noone to act anymore
    assertEquals(0, gameInfo.getNumToAct());
  }
示例#4
0
文件: Passive.java 项目: igalna/Poker
  @Override
  public Action getAction(Card c1, Card c2, GameInfo gi, int seat) {

    double toCall = gi.getAmountToCall(seat);

    // if you have pocket pairs, call
    if (c1.getRank() == c2.getRank()) {
      return Action.callAction(toCall);
    }

    // if both hole cards are bigger than 10, call
    if (c1.getRank() > Card.TEN && c2.getRank() > Card.TEN) {
      return Action.callAction(toCall);
    }

    // raise if both hole cards are within range of a straight
    if (Math.abs(c1.getRank() - c2.getRank()) < 4) {
      return Action.callAction(toCall);
    }

    return Action.checkOrFoldAction(toCall);
  }
  /**
   * Tests correct work of {@link GameInfo#getAmountToCall(int)}.<br>
   * AmountToCall is the difference of the current players bet compared to the highest bet.<br>
   * In PokerAcademy it is also capped to
   */
  @Test
  public void testGetAmountToCall() {
    PublicGameInfo gameInfo = new PublicGameInfo();
    gameInfo.setBlinds(5, 10);
    gameInfo.setNumSeats(3);
    gameInfo.setPlayer(0, PublicPlayerInfo.create("player0", 100, null));
    gameInfo.setPlayer(1, PublicPlayerInfo.create("player1", 50, null));
    gameInfo.setPlayer(2, PublicPlayerInfo.create("player2", 100, null));
    gameInfo.newHand(0, 1, 2);

    gameInfo.update(Action.smallBlindAction(5), 1);
    gameInfo.update(Action.bigBlindAction(10), 2);
    assertEquals(10, gameInfo.getAmountToCall(0), 0.001);
    assertEquals(5, gameInfo.getAmountToCall(1), 0.001);
    assertEquals(0, gameInfo.getAmountToCall(2), 0.001);

    gameInfo.update(Action.raiseAction(10, 90), 0);
    assertEquals(0, gameInfo.getAmountToCall(0), 0.001);
    // player 1 posted SB, but is capped to a call of 50
    assertEquals(45, gameInfo.getAmountToCall(1), 0.001);
    // player 2 has 90 left and can call
    assertEquals(90, gameInfo.getAmountToCall(2), 0.001);
  }
  /**
   * Tests the building of SidePots. Here we create sort of a worst case scenario: player 2+3:
   * small+bigblind 5/10 player 0 raise 100: mainpot(player1)=5+10+100 player 1 call 50 (all-in):
   * mainpot(player1+2)=5+10+50+50, sidepot1(player1)=50 player 2 call 70 (5SB+70=all-in):
   * mainPot(player1+2+3)=50+50+50, sidepot1(player1+3)=25+25, sidepot2(player1)=25 player 3 call 10
   * (10BB+10=all-in): mainPot(player1+2+3+4)=20+20+20+20,
   * sidePot1=(player1+2+3)=30+30+30,sidepot2(player1+3)=25+25, sidepot3(player1)=25
   */
  @Test
  public void testPotHandling() {
    PublicGameInfo gameInfo = new PublicGameInfo();
    gameInfo.setBlinds(5, 10);
    gameInfo.setNumSeats(4);
    gameInfo.setPlayer(0, PublicPlayerInfo.create("player0", 200, null));
    gameInfo.setPlayer(1, PublicPlayerInfo.create("player1", 50, null));
    gameInfo.setPlayer(2, PublicPlayerInfo.create("player2", 75, null));
    gameInfo.setPlayer(3, PublicPlayerInfo.create("player3", 20, null));
    gameInfo.newHand(1, 2, 3);

    gameInfo.update(Action.smallBlindAction(5), 2);
    gameInfo.update(Action.bigBlindAction(10), 3);
    gameInfo.update(Action.raiseAction(10, 90), 0);
    assertEquals(115, gameInfo.getMainPotSize(), 0.001);
    // player 1, call 50 (all-in)
    // mainpot(player 2(SB),3(BB),0,1(caller)=5+10+50+50, sidepot1(player 0)=50
    gameInfo.update(Action.callAction(50), 1);

    assertEquals(5 + 10 + 50 + 50, gameInfo.getMainPotSize(), 0.001);
    assertEquals(50, gameInfo.getSidePotSize(0), 0.001);

    // player 2, call 70 (all-in)
    // mainPot(player 2(SB), 3(BB), 0,1)=50+10+50+50, sidepot1(player 0, 2)=25+25,
    // sidepot2(player0)=25
    gameInfo.update(Action.callAction(70), 2);
    assertEquals(50 + 10 + 50 + 50, gameInfo.getMainPotSize(), 0.001);
    assertEquals(25 + 25, gameInfo.getSidePotSize(0), 0.001);
    assertEquals(25, gameInfo.getSidePotSize(1), 0.001);

    // player 3 call 10 (10BB+10=all-in):
    // mainPot(player 2(SB), 3(BB), 0,1)=20+20+20+20, sidepot1(player 2, 0, 1)=30+30+30,
    // sidepot2(player0+2)=25+25, sidepot3(player0)=25
    gameInfo.update(Action.callAction(10), 3);
    assertEquals(20 + 20 + 20 + 20, gameInfo.getMainPotSize(), 0.001);
    assertEquals(30 + 30 + 30, gameInfo.getSidePotSize(0), 0.001);
    assertEquals(25 + 25, gameInfo.getSidePotSize(1), 0.001);
    assertEquals(25, gameInfo.getSidePotSize(2), 0.001);
  }
  /**
   * tests correct working of the {@link GameInfo#getNumToAct()} method. We play a game to the turn
   * and check for correct results<br>
   * - preflop: is complicated, because SB+BB count double (posting the blinds and calling/checking)
   * - flop: all check - turn: a bet and a reraise - getNumToAct alternates
   */
  @Test
  public void testNumToAct() {
    PublicGameInfo gameInfo = new PublicGameInfo();
    gameInfo.setBlinds(0.01, 0.02);
    gameInfo.setNumSeats(4);
    gameInfo.setPlayer(0, PublicPlayerInfo.create("player1", 100, null));
    gameInfo.setPlayer(1, PublicPlayerInfo.create("player2", 100, null));
    gameInfo.setPlayer(2, PublicPlayerInfo.create("player3", 100, null));
    gameInfo.setPlayer(3, PublicPlayerInfo.create("player4", 100, null));
    gameInfo.newHand(0, 1, 2);

    // preflop
    // -------
    // as long as noone calls, we wait for everyone to the SB:
    // (player1: post SB, player2: post BB, player3:  ??, player0: ??, player(SB): ??)
    assertEquals(5, gameInfo.getNumToAct());
    gameInfo.update(Action.smallBlindAction(0.01), 1);
    assertEquals(4, gameInfo.getNumToAct());
    gameInfo.update(Action.bigBlindAction(0.02), 2);
    // pl-3: ??, pl-0: ??, pl-1 (SB): ??,
    assertEquals(3, gameInfo.getNumToAct());
    // now someone calls - this make the bigblind need to check
    gameInfo.update(Action.callAction(0.02), 3);
    // pl-0: ??, pl-1 (SB): ??, pl-2(BB) (check/raise??)
    assertEquals(3, gameInfo.getNumToAct());
    gameInfo.update(Action.callAction(0.02), 0);
    assertEquals(2, gameInfo.getNumToAct());
    gameInfo.update(Action.callAction(0.01), 1);
    gameInfo.update(Action.checkAction(), 2);
    assertEquals(0, gameInfo.getNumToAct());

    // flop
    // -------
    gameInfo.nextStage(new Hand("8s 8c 8h"));
    // 4 players, all check
    assertEquals(4, gameInfo.getNumToAct());
    gameInfo.update(Action.checkAction(), 1);
    gameInfo.update(Action.checkAction(), 2);
    assertEquals(2, gameInfo.getNumToAct());
    gameInfo.update(Action.checkAction(), 3);
    gameInfo.update(Action.checkAction(), 0);
    assertEquals(0, gameInfo.getNumToAct());

    // turn
    // -------
    gameInfo.nextStage(new Hand("8d"));
    // 4 players, 2 check, 1 raise, all other have to call
    assertEquals(4, gameInfo.getNumToAct());
    gameInfo.update(Action.checkAction(), 1);
    gameInfo.update(Action.checkAction(), 2);
    assertEquals(2, gameInfo.getNumToAct());
    // one bet, so remaining 3 have to call (or fold)
    gameInfo.update(Action.betAction(0.2), 3);
    assertEquals(3, gameInfo.getNumToAct());
    gameInfo.update(Action.callAction(0.02), 0);
    gameInfo.update(Action.foldAction(0.02), 1);
    assertEquals(1, gameInfo.getNumToAct());
    // reraise - one folded so two are left to call
    gameInfo.update(Action.raiseAction(0.02, 0.02), 2);
    assertEquals(2, gameInfo.getNumToAct());
    gameInfo.update(Action.callAction(0.02), 3);
    gameInfo.update(Action.callAction(0.02), 0);
    assertEquals(0, gameInfo.getNumToAct());
  }