public void saveDefault(ConfigurationNode node) { save(node); // Remove nodes we rather not see node.remove("environment"); node.remove("name"); node.remove("chunkGenerator"); node.remove("spawn"); node.remove("loaded"); }
public void save(ConfigurationNode node) { // Set if the world can be directly accessed World w = this.getWorld(); if (w != null) { this.difficulty = w.getDifficulty(); this.keepSpawnInMemory = w.getKeepSpawnInMemory(); this.autosave = w.isAutoSave(); } if (this.worldname == null || this.worldname.equals(this.getConfigName())) { node.remove("name"); } else { node.set("name", this.worldname); } node.set("loaded", w != null); node.set("keepSpawnLoaded", this.keepSpawnInMemory); node.set("environment", this.worldmode.getName()); node.set("chunkGenerator", LogicUtil.fixNull(this.getChunkGeneratorName(), "")); node.set("clearInventory", this.clearInventory ? true : null); node.set("gamemode", this.gameMode == null ? "NONE" : this.gameMode.toString()); if (this.timeControl.isLocked()) { node.set("lockedtime", this.timeControl.getTime()); } else { node.remove("lockedtime"); } ArrayList<String> creatures = new ArrayList<String>(); for (EntityType type : this.spawnControl.deniedCreatures) { creatures.add(type.name()); } node.set("forcedRespawn", this.forcedRespawn); node.set("rememberlastplayerpos", this.rememberLastPlayerPosition); node.set("pvp", this.pvp); node.set("defaultNetherPortal", this.defaultNetherPortal); node.set("defaultEndPortal", this.defaultEnderPortal); node.set("operators", this.OPlist); node.set("deniedCreatures", creatures); node.set("holdWeather", this.holdWeather); node.set("hunger", this.allowHunger); node.set("formIce", this.formIce); node.set("formSnow", this.formSnow); node.set("showRain", this.showRain); node.set("showSnow", this.showSnow); node.set("difficulty", this.difficulty == null ? "NONE" : this.difficulty.toString()); node.set("reloadWhenEmpty", this.reloadWhenEmpty); if (this.spawnPoint == null) { node.remove("spawn"); } else { node.set("spawn.world", this.spawnPoint.getWorldName()); node.set("spawn.x", this.spawnPoint.getX()); node.set("spawn.y", this.spawnPoint.getY()); node.set("spawn.z", this.spawnPoint.getZ()); node.set("spawn.yaw", (double) this.spawnPoint.getYaw()); node.set("spawn.pitch", (double) this.spawnPoint.getPitch()); } }
@Override public void save(ConfigurationNode node) { node.set("displayName", this.displayName.equals(this.trainname) ? null : this.displayName); node.set("soundEnabled", this.soundEnabled ? null : false); node.set("allowPlayerTake", this.allowPlayerTake ? null : false); node.set("requirePoweredMinecart", this.requirePoweredMinecart ? true : null); node.set("trainCollision", this.collision ? null : false); node.set("keepChunksLoaded", this.keepChunksLoaded ? true : null); node.set("speedLimit", this.speedLimit != 0.4 ? this.speedLimit : null); node.set("slowDown", this.slowDown ? null : false); node.set("allowManualMovement", allowManualMovement ? true : null); if (this.mobCollision != CollisionMode.DEFAULT) { node.set("collision.mobs", this.mobCollision); } if (this.playerCollision != CollisionMode.DEFAULT) { node.set("collision.players", this.playerCollision); } if (this.miscCollision != CollisionMode.DEFAULT) { node.set("collision.misc", this.miscCollision); } if (this.trainCollision != CollisionMode.LINK) { node.set("collision.train", this.trainCollision); } if (!this.isEmpty()) { ConfigurationNode carts = node.getNode("carts"); for (CartProperties prop : this) { ConfigurationNode cart = carts.getNode(prop.getUUID().toString()); prop.save(cart); if (cart.getKeys().isEmpty()) carts.remove(cart.getName()); } } }