示例#1
0
  public void showMenu() {
    continua = new TextButton("CONTINUA", Assets.getInstance().getButtonStyle());
    continua.setPosition(100, 400);
    toMenu = new TextButton("MENIU", Assets.getInstance().getButtonStyle());
    group = new Group();
    group.setSize(100, 100);
    group.addActor(continua);
    group.addActor(toMenu);
    group.setPosition(100, 400);

    Table table = new Table();
    table.add(continua);
    table.setPosition(100, 400);
    // stage.addActor(table);

    // stage.addActor(continua);
  }
示例#2
0
  @Override
  public void create() {
    FileHandle fh = Gdx.files.internal("freud.txt");
    TextureAtlas atlas = new TextureAtlas(fh);
    stage = new Stage();

    // ======= フロイト ==========
    TextureAtlas.AtlasRegion fruedRegion = atlas.findRegion("nigaoe_freud");
    // Imageクラスにregionを食わせるらしい
    Image fruedImage = new Image(fruedRegion);
    fruedImage.setPosition(0, 0);

    // ステージにActorを突っ込む
    // Imageはextends Widget。
    // Widgetはextends Actor implementes Layout
    stage.addActor(fruedImage); // stageの直下に追加

    // ======= 始皇帝 ==========
    TextureAtlas.AtlasRegion shikouteiRegion = atlas.findRegion("nigaoe_shikoutei");
    Image shikouteiImage = new Image(shikouteiRegion);
    shikouteiImage.setPosition(200, 0);
    stage.addActor(shikouteiImage); // stageの直下に追加

    // グループを生成する
    // Groupもextends Actor implemnts Cullable
    // Cullableはよく分からん
    // 多分Groupのabilityなんだと思うんだが
    // 親子関係の描画操作かな
    Group group = new Group();
    group.setPosition(150, 200);
    group.setScale(0.5f);
    stage.addActor(group);

    // ======= 正岡子規 ==========
    TextureAtlas.AtlasRegion masaokaRegion = atlas.findRegion("nigaoe_masaoka_shiki");
    Image masaokaImage = new Image(masaokaRegion);
    masaokaImage.setPosition(0, 0);
    group.addActor(masaokaImage); // groupの下に追加

    // ======= 石川ゴエモン ==========
    TextureAtlas.AtlasRegion goemonRegion = atlas.findRegion("nigaoe_ishikawa_goemon");
    Image goemonImage = new Image(goemonRegion);
    goemonImage.setPosition(200, 0);
    group.addActor(goemonImage); // groupの下に追加
  }
示例#3
0
 @Override
 public void setPosition(float x, float y) {
   super.setPosition(x, y);
   modified = true;
 }