public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); tweenManager.update(delta); }
public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); Texture chipBg = new Texture(Gdx.files.internal("img/chips.png")); stage.addActor(new Image(chipBg)); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); table.bottom().right(); backButton = new TextButton("BACK", skin); backButton.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new PotatoMenu()); } }); backButton.pad(10); table.add(backButton).bottom().right(); ; stage.addActor(table); tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); tweenManager.update(Gdx.graphics.getDeltaTime()); stage.addAction(sequence(moveTo(0, stage.getHeight()), moveTo(0, 0, .5f))); }