public SettingsScreen(AbstractScreen parentScreen) { super(parentScreen); initFitViewport(); // final AbstractAuthService authService = // mAdapter.getPlatformServices().getAuthService(); mBgStage.loadImage(this, "Bg/menu/settings-bg.jpg"); BackButton.create(this, MainMenuScreen.class); mSettings = new LocalSettings(); final CheckBox cbSounds = new CheckBox("", RM.getCheckBoxStyle()); cbSounds.setBounds(20, 500, SES.BUTTON_HEIGHT, SES.BUTTON_HEIGHT); cbSounds.setChecked(mSettings.getSoundEnabled()); mStage.addActor(cbSounds); cbSounds.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { mSettings.setSoundEnabled(cbSounds.isChecked()); mSettings.flush(); } }); Label lblSounds = new Label("Sound effects", RM.getLabelStyle()); lblSounds.setBounds(120, 500, 200, SES.BUTTON_HEIGHT); mStage.addActor(lblSounds); final CheckBox cbMusic = new CheckBox("", RM.getCheckBoxStyle()); cbMusic.setBounds(20, 400, SES.BUTTON_HEIGHT, SES.BUTTON_HEIGHT); cbMusic.setChecked(mSettings.getMusicEnabled()); mStage.addActor(cbMusic); cbMusic.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) { mSettings.setMusicEnabled(cbMusic.isChecked()); mSettings.flush(); } }); Label lblMusic = new Label("Music", RM.getLabelStyle()); lblMusic.setBounds(120, 400, 200, SES.BUTTON_HEIGHT); mStage.addActor(lblMusic); TextButton btnGooglePlayLink = new TextButton("GooglePlay", RM.getTextButtonStyle()); btnGooglePlayLink.setBounds(SES.buttonRight(), 20, SES.BUTTON_WIDTH, SES.BUTTON_HEIGHT); mStage.addActor(btnGooglePlayLink); btnGooglePlayLink.addListener( new ClickListener() { public void clicked(InputEvent event, float x, float y) {} }); }
private void createSoundFXToggleButton(AssetManager assetManager) { Texture soundFXButtonActiveTexture = assetManager.get("soundfxbutton_active.png", Texture.class); Texture soundFXButtonInactiveTexture = assetManager.get("soundfxbutton_inactive.png", Texture.class); // Run // "texture through 2 other thingys to turn it into a "TextureRegiionDrawable, // which is what the "Button" constructor needs. TextureRegion soundFXActiveButtonTR = new TextureRegion(soundFXButtonActiveTexture); TextureRegion soundFXInactiveButtonTR = new TextureRegion(soundFXButtonInactiveTexture); TextureRegionDrawable soundFXButtonActiveTRD = new TextureRegionDrawable(soundFXActiveButtonTR); TextureRegionDrawable soundFXButtonInactiveTRD = new TextureRegionDrawable(soundFXInactiveButtonTR); // Create the start button CheckBoxStyle s = new CheckBoxStyle(); s.font = new BitmapFont(); s.checkboxOn = soundFXButtonActiveTRD; s.checkboxOn.setMinHeight(buttonRowHeight); s.checkboxOn.setMinWidth(buttonRowHeight); s.checkboxOff = soundFXButtonInactiveTRD; s.checkboxOff.setMinHeight(buttonRowHeight); s.checkboxOff.setMinWidth(buttonRowHeight); soundFXButton = new CheckBox("", s); soundFXButton.setChecked(true); // Define how big it is. soundFXButton.setBounds(0f, 0f, buttonRowHeight, buttonRowHeight); // Move it to where it should go on the screen. soundFXButton.setPosition( screenDimensions.x - (buttonColumnWidth + verticalBorderAmount * 4), screenDimensions.y - (horizontalBorderAmount + buttonRowHeight * 4 + lineSpacing * 3)); // Tell it to notify this class (StartScreen) when clicked. soundFXButton.addListener(this); // Add it to the stage so it will "act" and "draw" when the stage does. stage.addActor(soundFXButton); }