@Override public void dispose() { groundObject.dispose(); groundShape.dispose(); ballObject.dispose(); ballShape.dispose(); dispatcher.dispose(); collisionConfig.dispose(); modelBatch.dispose(); model.dispose(); }
@Override public void dispose() { // Don't rely on the GC if (bodyInfo != null) bodyInfo.dispose(); if (shape != null) shape.dispose(); // Remove references so the GC can do it's work bodyInfo = null; shape = null; }