private Fixture createPhysicsObject(Rectangle bounds, ModelType type, Integer id) { UserData userData = new UserData(numEnterPoints, type, null); CircleShape objectPoly = new CircleShape(); objectPoly.setRadius(bounds.width / 2); BodyDef enemyBodyDef = new BodyDef(); enemyBodyDef.type = BodyType.DynamicBody; enemyBodyDef.position.x = bounds.x; enemyBodyDef.position.y = bounds.y; Body objectBody = world.createBody(enemyBodyDef); FixtureDef objectFixtureDef = new FixtureDef(); objectFixtureDef.shape = objectPoly; // objectBody.setUserData(userData); objectFixtureDef.restitution = .025f; Fixture fixture = objectBody.createFixture(objectFixtureDef); fixture.setUserData(userData); objectBody.setLinearDamping(2f); objectBody.setGravityScale(.4f); objectBody.setFixedRotation(true); objectPoly.dispose(); numEnterPoints++; // add a sensor on the bottom to check if touching ground (for jumping) PolygonShape polygonShape = new PolygonShape(); polygonShape.setAsBox( bounds.width / 3, bounds.height / 8, new Vector2(0, -bounds.height / 2), 0); objectFixtureDef = new FixtureDef(); objectFixtureDef.shape = polygonShape; objectFixtureDef.isSensor = true; Fixture footSensorFixture = objectBody.createFixture(objectFixtureDef); footSensorFixture.setUserData(new UserData(numEnterPoints, ModelType.FOOT_SENSOR, id)); // add a sensor on left side to check if touching wall (for grappling) PolygonShape polygonShape2 = new PolygonShape(); polygonShape2.setAsBox( bounds.width / 8, bounds.height / 3, new Vector2(-bounds.width / 2, 0), 0); objectFixtureDef = new FixtureDef(); objectFixtureDef.shape = polygonShape2; objectFixtureDef.isSensor = true; Fixture leftSideSensorFixture = objectBody.createFixture(objectFixtureDef); leftSideSensorFixture.setUserData(new UserData(numEnterPoints, ModelType.LEFT_SIDE_SENSOR, id)); // add a sensor on right side to check if touching wall (for grappling) polygonShape2.setAsBox( bounds.width / 8, bounds.height / 3, new Vector2(bounds.width / 2, 0), 0); objectFixtureDef = new FixtureDef(); objectFixtureDef.shape = polygonShape2; objectFixtureDef.isSensor = true; Fixture rightSideSensorFixture = objectBody.createFixture(objectFixtureDef); rightSideSensorFixture.setUserData( new UserData(numEnterPoints, ModelType.RIGHT_SIDE_SENSOR, id)); return fixture; }
public static Body createRunner(World world, float x, float y, float width, float height) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; bodyDef.position.set(new Vector2(x, y)); PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f, new Vector2(2, 2), 45); Body body = world.createBody(bodyDef); body.setGravityScale(Constants.RUNNER_GRAVITY_SCALE); Fixture fixture = body.createFixture(shape, Constants.RUNNER_DENSITY); body.setFixedRotation(true); fixture.setFriction(2f); body.resetMassData(); body.setUserData(new RunnerUserData()); shape.dispose(); body.setBullet(true); return body; }