public void stopHover(boolean forReals) { if (m_hover) { m_hoverSprite.setVisible(false); this.stopAllAnimations(); m_hover = false; m_dx = 0; m_dy = 0; m_climbing = false; m_inSwamp = false; maxSpeedX = defaultMaxSpeedX; if (forReals) { m_gameLayer.setPlayerXOffsetTarget(0); } } if (m_wrappedUp) { m_wrappedUp = false; this.stopAllAnimations(); } }