@Override public boolean touchDown(int x, int y, int pointer, int button) { collisionRay = cam.getPickRay(x, y); if (numPlayers > 0 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP1) && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = true; pointerP1 = pointer; touchedP1 = true; } if (numPlayers > 1 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP2) && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = true; pointerP2 = pointer; touchedP2 = true; } if (numPlayers > 2 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP3) && GameInstance.getInstance().factorys.size > 2) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = true; pointerP3 = pointer; touchedP3 = true; } if (numPlayers > 3 && Intersector.intersectRayBoundsFast(collisionRay, touchAreaP4) && GameInstance.getInstance().factorys.size > 3) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = true; pointerP4 = pointer; touchedP4 = true; } return false; }
@Override public boolean touchUp(int x, int y, int pointer, int button) { collisionRay = cam.getPickRay(x, y); if (numPlayers > 0 && pointer == pointerP1 && GameInstance.getInstance().factorys.size > 0) { ((FactoryProduction) GameInstance.getInstance().factorys.get(0)).button_held = false; pointerP1 = -1; } if (numPlayers > 1 && pointer == pointerP2 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(1)).button_held = false; pointerP2 = -1; } if (numPlayers > 2 && pointer == pointerP3 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(2)).button_held = false; pointerP3 = -1; } if (numPlayers > 3 && pointer == pointerP4 && GameInstance.getInstance().factorys.size > 1) { ((FactoryProduction) GameInstance.getInstance().factorys.get(3)).button_held = false; pointerP4 = -1; } return false; }