public MeshNode(@NotNull PhongMaterial material, @NotNull StillModel model) { super(); this.material = material; this.model = model; Texture texture = Assets.manager.get(Constants.WHITE, Texture.class); texture.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear); mat = new Material("Material1", new TextureAttribute(texture, 0, "u_texture01")); model.setMaterial(mat); }
public void create() { lightManager = new LightManager(LIGHTS_NUM, LightQuality.FRAGMENT); for (int i = 0; i < LIGHTS_NUM; i++) { PointLight l = new PointLight(); l.position.set(MathUtils.random(8) - 4, MathUtils.random(6), MathUtils.random(8) - 4); l.color.r = MathUtils.random(); l.color.b = MathUtils.random(); l.color.g = MathUtils.random(); l.intensity = 1 + MathUtils.random() * LIGHT_INTESITY; lightManager.addLigth(l); } lightManager.dirLight = new DirectionalLight(); lightManager.dirLight.color.set(0.15f, 0.15f, 0.15f, 1); lightManager.dirLight.direction.set(-.4f, -1, 0.03f).nor(); lightManager.ambientLight.set(.1f, 0.09f, 0.09f, 0f); cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.near = 0.1f; cam.far = 264f; cam.position.set(0, 0.5f, -2f); cam.update(); camController = new PerspectiveCamController(cam); Gdx.input.setInputProcessor(camController); texture = new Texture(Gdx.files.internal("data/multipleuvs_1.png"), Format.RGB565, true); texture.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear); texture2 = new Texture(Gdx.files.internal("data/texture2UV1N.png"), Format.RGB565, true); texture2.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear); model = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/models/sphere.obj")); model2 = ModelLoaderRegistry.loadStillModel(Gdx.files.internal("data/models/basicscene.obj")); instance = new StillModelNode(); instance.getTransform().translate(2, 0, -5); instance2 = new StillModelNode(); BoundingBox box = new BoundingBox(); model.getBoundingBox(box); instance.radius = box.getDimensions().len() / 2; model2.getBoundingBox(box); instance2.radius = box.getDimensions().len() / 2; protoRenderer = new PrototypeRendererGL20(lightManager); protoRenderer.cam = cam; MaterialAttribute c1 = new ColorAttribute(new Color(0.75f, 0.75f, 0.75f, 0.6f), ColorAttribute.diffuse); MaterialAttribute c2 = new ColorAttribute(new Color(0.35f, 0.35f, 0.35f, 0.35f), ColorAttribute.specular); MaterialAttribute t1 = new TextureAttribute(texture, 0, TextureAttribute.diffuseTexture); MaterialAttribute t2 = new TextureAttribute(texture2, 1, TextureAttribute.specularTexture); // MaterialAttribute b = new BlendingAttribute(BlendingAttribute.translucent); Material material2 = new Material("basic", c2, t1, t2); model2.setMaterial(material2); Material material = new Material("shiningBall", c1, c2); model.setMaterial(material); model3 = ModelLoaderRegistry.loadKeyframedModel(Gdx.files.internal("data/models/knight.md2")); animInstance = new AnimatedModelNode(); animInstance.animation = model3.getAnimations()[0].name; animInstance.looping = true; model3.getBoundingBox(box); animInstance.matrix.trn(-1.75f, 0f, -5.5f); animInstance.matrix.scale(0.05f, 0.05f, 0.05f); box.mul(animInstance.matrix); animInstance.radius = (box.getDimensions().len() / 2); texture3 = new Texture(Gdx.files.internal("data/models/knight.jpg"), Format.RGB565, true); texture3.setFilter(TextureFilter.MipMapLinearNearest, TextureFilter.Linear); MaterialAttribute t3 = new TextureAttribute(texture3, 0, TextureAttribute.diffuseTexture); Material material3 = new Material("", c2, t3, t2); model3.setMaterial(material3); }