@Override
    public void resume() {
      GL10 gl = glGraphics.getGL();
      gl.glViewport(0, 0, glGraphics.getWidth(), glGraphics.getHeight());
      gl.glClearColor(1, 0, 0, 1);
      gl.glMatrixMode(GL10.GL_PROJECTION);
      gl.glLoadIdentity();
      gl.glOrthof(0, 320, 0, 480, 1, -1);

      gl.glMatrixMode(GL10.GL_MODELVIEW);

      bobTexture.reload();
      gl.glEnable(GL10.GL_TEXTURE_2D);
      bobTexture.bind();
    }