public static void apply(final JoglRenderer renderer, final GLSLShaderObjectsState state) { final GL gl = GLU.getCurrentGL(); final RenderContext context = ContextManager.getCurrentContext(); final ContextCapabilities caps = context.getCapabilities(); if (caps.isGLSLSupported()) { // Ask for the current state record final ShaderObjectsStateRecord record = (ShaderObjectsStateRecord) context.getStateRecord(StateType.GLSLShader); context.setCurrentState(StateType.GLSLShader, state); if (state.isEnabled()) { if (state._needSendShader) { sendToGL(state); } if (state._shaderDataLogic != null) { state._shaderDataLogic.applyData(state, state._mesh, renderer); } } if (!record.isValid() || record.getReference() != state || state.needsRefresh()) { record.setReference(state); if (state.isEnabled()) { if (state._programID != -1) { gl.glUseProgramObjectARB(state._programID); final List<ShaderVariable> attribs = state.getShaderAttributes(); for (int i = attribs.size(); --i >= 0; ) { final ShaderVariable shaderVariable = attribs.get(i); if (shaderVariable.needsRefresh) { JoglShaderUtil.updateAttributeLocation(shaderVariable, state._programID); shaderVariable.needsRefresh = false; } JoglShaderUtil.updateShaderAttribute(shaderVariable); } final List<ShaderVariable> uniforms = state.getShaderUniforms(); for (int i = uniforms.size(); --i >= 0; ) { final ShaderVariable shaderVariable = uniforms.get(i); if (shaderVariable.needsRefresh) { JoglShaderUtil.updateUniformLocation(shaderVariable, state._programID); JoglShaderUtil.updateShaderUniform(shaderVariable); shaderVariable.needsRefresh = false; } } } } else { gl.glUseProgramObjectARB(0); } } if (!record.isValid()) { record.validate(); } } }
public ClipStateRecord(final ContextCapabilities caps) { planeEnabled = new boolean[ClipState.MAX_CLIP_PLANES]; if (caps.areDoubleCoefficientsInClipPlaneEquationSupported()) { buf = BufferUtils.createDoubleBuffer(4); } else { buf = BufferUtils.createFloatBuffer(4); } }
protected static void sendToGL( final GLSLShaderObjectsState state, final ContextCapabilities caps) { final GL gl = GLContext.getCurrentGL(); if (state.getVertexShader() == null && state.getFragmentShader() == null) { logger.warning("Could not find shader resources!" + "(both inputbuffers are null)"); state._needSendShader = false; return; } if (state._programID == -1) { if (gl.isGL2()) { state._programID = gl.getGL2().glCreateProgramObjectARB(); } else { if (gl.isGL2ES2()) { state._programID = gl.getGL2ES2().glCreateProgram(); } } } if (state.getVertexShader() != null) { if (state._vertexShaderID != -1) { removeVertShader(state); } if (gl.isGL2()) { state._vertexShaderID = gl.getGL2().glCreateShaderObjectARB(GL2ES2.GL_VERTEX_SHADER); } else { if (gl.isGL2ES2()) { state._vertexShaderID = gl.getGL2ES2().glCreateShader(GL2ES2.GL_VERTEX_SHADER); } } // Create the sources final byte array[] = new byte[state.getVertexShader().limit()]; state.getVertexShader().rewind(); state.getVertexShader().get(array); if (gl.isGL2()) { gl.getGL2() .glShaderSourceARB( state._vertexShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } else { if (gl.isGL2ES2()) { gl.getGL2ES2() .glShaderSource( state._vertexShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } } // Compile the vertex shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); if (gl.isGL2()) { gl.getGL2().glCompileShaderARB(state._vertexShaderID); gl.getGL2() .glGetObjectParameterivARB( state._vertexShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, compiled); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glCompileShader(state._vertexShaderID); gl.getGL2ES2().glGetShaderiv(state._vertexShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); } } checkProgramError(compiled.get(0), state._vertexShaderID, state._vertexShaderName); // Attach the program if (gl.isGL2()) { gl.getGL2().glAttachObjectARB(state._programID, state._vertexShaderID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glAttachShader(state._programID, state._vertexShaderID); } } } else if (state._vertexShaderID != -1) { removeVertShader(state); state._vertexShaderID = -1; } if (state.getFragmentShader() != null) { if (state._fragmentShaderID != -1) { removeFragShader(state); } if (gl.isGL2()) { state._fragmentShaderID = gl.getGL2().glCreateShaderObjectARB(GL2ES2.GL_FRAGMENT_SHADER); } else { if (gl.isGL2ES2()) { state._fragmentShaderID = gl.getGL2ES2().glCreateShader(GL2ES2.GL_FRAGMENT_SHADER); } } // Create the sources final byte array[] = new byte[state.getFragmentShader().limit()]; state.getFragmentShader().rewind(); state.getFragmentShader().get(array); if (gl.isGL2()) { gl.getGL2() .glShaderSourceARB( state._fragmentShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } else { if (gl.isGL2ES2()) { gl.getGL2ES2() .glShaderSource( state._fragmentShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } } // Compile the fragment shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); if (gl.isGL2()) { gl.getGL2().glCompileShaderARB(state._fragmentShaderID); gl.getGL2() .glGetObjectParameterivARB( state._fragmentShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, compiled); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glCompileShader(state._fragmentShaderID); gl.getGL2ES2().glGetShaderiv(state._fragmentShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); } } checkProgramError(compiled.get(0), state._fragmentShaderID, state._vertexShaderName); // Attach the program if (gl.isGL2()) { gl.getGL2().glAttachObjectARB(state._programID, state._fragmentShaderID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glAttachShader(state._programID, state._fragmentShaderID); } } } else if (state._fragmentShaderID != -1) { removeFragShader(state); state._fragmentShaderID = -1; } if (caps.isGeometryShader4Supported()) { if (state.getGeometryShader() != null) { if (state._geometryShaderID != -1) { removeGeomShader(state); } if (gl.isGL2()) { state._geometryShaderID = gl.getGL2().glCreateShaderObjectARB(GL3.GL_GEOMETRY_SHADER); } else { if (gl.isGL2ES2()) { state._geometryShaderID = gl.getGL2ES2().glCreateShader(GL3.GL_GEOMETRY_SHADER); } } // Create the sources final byte array[] = new byte[state.getGeometryShader().limit()]; state.getGeometryShader().rewind(); state.getGeometryShader().get(array); if (gl.isGL2()) { gl.getGL2() .glShaderSourceARB( state._geometryShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } else { if (gl.isGL2ES2()) { gl.getGL2ES2() .glShaderSource( state._geometryShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } } // Compile the geometry shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); if (gl.isGL2()) { gl.getGL2().glCompileShaderARB(state._geometryShaderID); gl.getGL2() .glGetObjectParameterivARB( state._geometryShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, compiled); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glCompileShader(state._geometryShaderID); gl.getGL2ES2() .glGetShaderiv(state._geometryShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); } } checkProgramError(compiled.get(0), state._geometryShaderID, state._geometryShaderName); // Attach the program if (gl.isGL2()) { gl.getGL2().glAttachObjectARB(state._programID, state._geometryShaderID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glAttachShader(state._programID, state._geometryShaderID); } } } else if (state._geometryShaderID != -1) { removeGeomShader(state); state._geometryShaderID = -1; } } if (caps.isTessellationShadersSupported()) { if (state.getTessellationControlShader() != null) { if (state._tessellationControlShaderID != -1) { removeTessControlShader(state); } if (gl.isGL2()) { state._tessellationControlShaderID = gl.getGL2().glCreateShaderObjectARB(GL4.GL_TESS_CONTROL_SHADER); } else { if (gl.isGL2ES2()) { state._tessellationControlShaderID = gl.getGL2ES2().glCreateShader(GL4.GL_TESS_CONTROL_SHADER); } } // Create the sources final byte array[] = new byte[state.getTessellationControlShader().limit()]; state.getTessellationControlShader().rewind(); state.getTessellationControlShader().get(array); if (gl.isGL2()) { gl.getGL2() .glShaderSourceARB( state._tessellationControlShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } else { if (gl.isGL2ES2()) { gl.getGL2ES2() .glShaderSource( state._tessellationControlShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } } // Compile the tessellation control shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); if (gl.isGL2()) { gl.getGL2().glCompileShaderARB(state._tessellationControlShaderID); gl.getGL2() .glGetObjectParameterivARB( state._tessellationControlShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, compiled); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glCompileShader(state._tessellationControlShaderID); gl.getGL2ES2() .glGetShaderiv( state._tessellationControlShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); } } checkProgramError( compiled.get(0), state._tessellationControlShaderID, state._tessellationControlShaderName); // Attach the program if (gl.isGL2()) { gl.getGL2().glAttachObjectARB(state._programID, state._tessellationControlShaderID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glAttachShader(state._programID, state._tessellationControlShaderID); } } } else if (state._tessellationControlShaderID != -1) { removeTessControlShader(state); state._tessellationControlShaderID = -1; } if (state.getTessellationEvaluationShader() != null) { if (state._tessellationEvaluationShaderID != -1) { removeTessEvalShader(state); } if (gl.isGL2()) { state._tessellationEvaluationShaderID = gl.getGL2().glCreateShaderObjectARB(GL4.GL_TESS_CONTROL_SHADER); } else { if (gl.isGL2ES2()) { state._tessellationEvaluationShaderID = gl.getGL2ES2().glCreateShader(GL4.GL_TESS_CONTROL_SHADER); } } // Create the sources final byte array[] = new byte[state.getTessellationEvaluationShader().limit()]; state.getTessellationEvaluationShader().rewind(); state.getTessellationEvaluationShader().get(array); if (gl.isGL2()) { gl.getGL2() .glShaderSourceARB( state._tessellationEvaluationShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } else { if (gl.isGL2ES2()) { gl.getGL2ES2() .glShaderSource( state._tessellationEvaluationShaderID, 1, new String[] {new String(array)}, new int[] {array.length}, 0); } } // Compile the tessellation control shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); if (gl.isGL2()) { gl.getGL2().glCompileShaderARB(state._tessellationEvaluationShaderID); gl.getGL2() .glGetObjectParameterivARB( state._tessellationEvaluationShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, compiled); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glCompileShader(state._tessellationEvaluationShaderID); gl.getGL2ES2() .glGetShaderiv( state._tessellationEvaluationShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); } } checkProgramError( compiled.get(0), state._tessellationEvaluationShaderID, state._tessellationEvaluationShaderName); // Attach the program if (gl.isGL2()) { gl.getGL2().glAttachObjectARB(state._programID, state._tessellationEvaluationShaderID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glAttachShader(state._programID, state._tessellationEvaluationShaderID); } } } else if (state._tessellationEvaluationShaderID != -1) { removeTessEvalShader(state); state._tessellationEvaluationShaderID = -1; } } if (gl.isGL2()) { gl.getGL2().glLinkProgramARB(state._programID); } else { if (gl.isGL2ES2()) { gl.getGL2ES2().glLinkProgram(state._programID); } } checkLinkError(state._programID); state.setNeedsRefresh(true); state._needSendShader = false; }
public static void apply(final JoglRenderer renderer, final VertexProgramState state) { final GL gl = GLU.getCurrentGL(); final RenderContext context = ContextManager.getCurrentContext(); final ContextCapabilities caps = context.getCapabilities(); if (caps.isVertexProgramSupported()) { // ask for the current state record final VertexProgramStateRecord record = (VertexProgramStateRecord) context.getStateRecord(StateType.VertexProgram); context.setCurrentState(StateType.VertexProgram, state); if (!record.isValid() || record.getReference() != state) { record.setReference(state); if (state.isEnabled()) { // Vertex program not yet loaded if (state._getProgramID() == -1) { if (state.getProgramAsBuffer() != null) { final int id = create(state.getProgramAsBuffer()); state._setProgramID(id); } else { return; } } gl.glEnable(GL.GL_VERTEX_PROGRAM_ARB); gl.glBindProgramARB(GL.GL_VERTEX_PROGRAM_ARB, state._getProgramID()); // load environmental parameters... for (int i = 0; i < VertexProgramState._getEnvParameters().length; i++) { if (VertexProgramState._getEnvParameters()[i] != null) { gl.glProgramEnvParameter4fARB( GL.GL_VERTEX_PROGRAM_ARB, i, VertexProgramState._getEnvParameters()[i][0], VertexProgramState._getEnvParameters()[i][1], VertexProgramState._getEnvParameters()[i][2], VertexProgramState._getEnvParameters()[i][3]); } } // load local parameters... if (state.isUsingParameters()) { // no parameters are used for (int i = 0; i < state._getParameters().length; i++) { if (state._getParameters()[i] != null) { gl.glProgramLocalParameter4fARB( GL.GL_VERTEX_PROGRAM_ARB, i, state._getParameters()[i][0], state._getParameters()[i][1], state._getParameters()[i][2], state._getParameters()[i][3]); } } } } else { gl.glDisable(GL.GL_VERTEX_PROGRAM_ARB); } } if (!record.isValid()) { record.validate(); } } }
/** * Initialize texture renderers. Load water textures. Create shaders. * * @param r */ private void initialize(final Renderer r) { if (cam == null || initialized) { return; } initialized = true; final ContextCapabilities caps = ContextManager.getCurrentContext().getCapabilities(); if (useRefraction && useProjectedShader && caps.getNumberOfFragmentTextureUnits() < 6 || useRefraction && caps.getNumberOfFragmentTextureUnits() < 5) { useRefraction = false; logger.info("Not enough textureunits, falling back to non refraction water"); } if (!caps.isGLSLSupported()) { supported = false; } if (!(caps.isPbufferSupported() || caps.isFBOSupported())) { supported = false; } if (isSupported()) { tRenderer = TextureRendererFactory.INSTANCE.createTextureRenderer( // cam.getWidth() / renderScale, // width cam.getHeight() / renderScale, // height 8, // Depth bits... TODO: Make configurable? 0, // Samples... TODO: Make configurable? r, caps); // blurSampleDistance = 1f / ((float) cam.getHeight() / renderScale); tRenderer.setMultipleTargets(true); tRenderer.setBackgroundColor(new ColorRGBA(0.0f, 0.0f, 0.0f, 1.0f)); tRenderer .getCamera() .setFrustum( cam.getFrustumNear(), cam.getFrustumFar(), cam.getFrustumLeft(), cam.getFrustumRight(), cam.getFrustumTop(), cam.getFrustumBottom()); textureState = new TextureState(); textureState.setEnabled(true); setupTextures(); fullScreenQuad = new Quad("FullScreenQuad", cam.getWidth() / 4, cam.getHeight() / 4); fullScreenQuad.setTranslation(cam.getWidth() / 2, cam.getHeight() / 2, 0); fullScreenQuad.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); fullScreenQuad.getSceneHints().setCullHint(CullHint.Never); fullScreenQuad.getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); fullScreenQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off); final TextureState ts = new TextureState(); ts.setTexture(textureReflect); fullScreenQuad.setRenderState(ts); fullScreenQuad.setRenderState(blurShaderVertical); fullScreenQuad.updateWorldRenderStates(false); } if (!isSupported()) { createFallbackData(); } else { noFog = new FogState(); noFog.setEnabled(false); } getSceneHints().setCullHint(CullHint.Never); setWaterEffectOnSpatial(this); }