示例#1
0
  public void moveItem(
      Player player, int itemObjId, int sourceStorageType, int destinationStorageType, int slot) {
    Storage sourceStorage = player.getStorage(sourceStorageType);
    Item item = player.getStorage(sourceStorageType).getItemByObjId(itemObjId);

    if (item == null) return;

    item.setEquipmentSlot(slot);

    if (sourceStorageType == destinationStorageType) return;

    Storage destinationStorage = player.getStorage(destinationStorageType);
    List<Item> existingItems =
        destinationStorage.getItemsByItemId(item.getItemTemplate().getTemplateId());

    int count = item.getItemCount();
    int maxStackCount = item.getItemTemplate().getMaxStackCount();

    for (Item existingItem : existingItems) {
      if (count == 0) break;

      int freeCount = maxStackCount - existingItem.getItemCount();
      if (count <= freeCount) {
        existingItem.increaseItemCount(count);
        count = 0;
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        sourceStorage.removeFromBag(item, true);

      } else {
        existingItem.increaseItemCount(freeCount);
        count -= freeCount;
      }
      sendStorageUpdatePacket(player, destinationStorageType, existingItem);
    }

    while (!destinationStorage.isFull() && count > 0) {
      // item count still more than maxStack value
      if (count > maxStackCount) {
        count -= maxStackCount;
        Item newitem = newItem(item.getItemTemplate().getTemplateId(), maxStackCount);
        newitem = destinationStorage.putToBag(newitem);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

      } else {
        item.setItemCount(count);
        sourceStorage.removeFromBag(item, false);
        sendDeleteItemPacket(player, sourceStorageType, item.getObjectId());
        Item newitem = destinationStorage.putToBag(item);
        sendStorageUpdatePacket(player, destinationStorageType, newitem);

        count = 0;
      }
    }

    if (count > 0) // if storage is full and some items left
    {
      item.setItemCount(count);
      sendUpdateItemPacket(player, sourceStorageType, item);
    }
  }
示例#2
0
  /**
   * Adds item count to player inventory I moved this method to service cause right implementation
   * of it is critical to server operation and could cause starvation of object ids.
   *
   * <p>This packet will send necessary packets to client (initialize used only from quest engine
   *
   * @param player
   * @param itemId
   * @param count - amount of item that were not added to player's inventory
   */
  public int addItem(Player player, int itemId, int count, boolean isQuestItem) {
    Storage inventory = player.getInventory();

    ItemTemplate itemTemplate = DataManager.ITEM_DATA.getItemTemplate(itemId);
    if (itemTemplate == null) return count;

    int maxStackCount = itemTemplate.getMaxStackCount();

    if (itemId == ItemId.KINAH.value()) {
      inventory.increaseKinah(count);
      return 0;
    } else {
      /** Increase count of existing items */
      List<Item> existingItems =
          inventory.getAllItemsByItemId(
              itemId); // look for existing in equipment. need for power shards.
      for (Item existingItem : existingItems) {
        if (count == 0) break;

        int freeCount = maxStackCount - existingItem.getItemCount();
        if (count <= freeCount) {
          existingItem.increaseItemCount(count);
          count = 0;
        } else {
          existingItem.increaseItemCount(freeCount);
          count -= freeCount;
        }

        updateItem(player, existingItem, false);
      }

      /** Create new stacks */
      while (!inventory.isFull() && count > 0) {
        // item count still more than maxStack value
        if (count > maxStackCount) {
          Item item = newItem(itemId, maxStackCount);
          item.setQuest(isQuestItem);
          count -= maxStackCount;
          inventory.putToBag(item);
          updateItem(player, item, true);
        } else {
          Item item = newItem(itemId, count);
          item.setQuest(isQuestItem);
          inventory.putToBag(item);
          updateItem(player, item, true);
          count = 0;
        }
      }

      return count;
    }
  }