示例#1
0
  public void invalidate(final Rect contentsDirtyRect) {
    Rect dirtyRect = new Rect(mapFromContents(contentsDirtyRect));
    Rect keepRectFitToTileSize =
        tileRectForCoordinate(tileCoordinateForPoint(mKeepRect.getLeft(), mKeepRect.getTop()));
    keepRectFitToTileSize.composite(
        tileRectForCoordinate(tileCoordinateForPoint(mKeepRect.getRight(), mKeepRect.getBottom())));

    // Only iterate on the part of the rect that we know we might have tiles.
    Rect coveredDirtyRect = Rect.intersect(dirtyRect, keepRectFitToTileSize);
    Coordinate topLeft =
        tileCoordinateForPoint(coveredDirtyRect.getLeft(), coveredDirtyRect.getTop());
    Coordinate bottomRight =
        tileCoordinateForPoint(coveredDirtyRect.getRight(), coveredDirtyRect.getBottom());

    for (int yCoordinate = topLeft.getY(); yCoordinate <= bottomRight.getY(); ++yCoordinate) {
      for (int xCoordinate = topLeft.getX(); xCoordinate <= bottomRight.getX(); ++xCoordinate) {
        ITile currentTile = getTileAt(xCoordinate, yCoordinate);
        if (currentTile == null) continue;
        // Pass the full rect to each tile as coveredDirtyRect might not
        // contain them completely and we don't want partial tile redraws.
        currentTile.invalidate(dirtyRect);
      }
    }

    startTileBufferUpdateTask();
  }
示例#2
0
 @Override
 public void tbsPaint(Canvas canvas, Rect rect) {
   canvas.translate(-rect.getLeft(), -rect.getTop());
   float contentsScale = mBS.getContentsScale();
   LinearGradient mLinearGradient =
       new LinearGradient(
           0,
           0,
           500 * contentsScale,
           500 * contentsScale,
           new int[] {
             android.graphics.Color.RED,
             android.graphics.Color.GREEN,
             android.graphics.Color.BLUE,
             android.graphics.Color.WHITE
           },
           null,
           Shader.TileMode.REPEAT);
   Paint paint = new Paint();
   paint.setShader(mLinearGradient);
   canvas.clipRect(rect.getLeft(), rect.getTop(), rect.getRight(), rect.getBottom());
   canvas.drawRect(
       mContentsRect.getLeft() * contentsScale,
       mContentsRect.getTop() * contentsScale,
       mContentsRect.getRight() * contentsScale,
       mContentsRect.getBottom() * contentsScale,
       paint);
 }
示例#3
0
 private Rect mapFromContents(final Rect rect, float contentsScale) {
   int l = (int) (rect.getLeft() * contentsScale);
   int t = (int) (rect.getTop() * contentsScale);
   int r = (int) (l + rect.getWidth() * contentsScale + 0.5f);
   int b = (int) (t + rect.getHeight() * contentsScale + 0.5f);
   return new Rect(l, t, r - l, b - t);
 }
示例#4
0
 public Rect mapToContents(final Rect rect) {
   int l = (int) (rect.getLeft() / mContentsScale);
   int t = (int) (rect.getTop() / mContentsScale);
   int r = (int) (l + rect.getWidth() / mContentsScale + 0.5f);
   int b = (int) (t + rect.getHeight() / mContentsScale + 0.5f);
   return new Rect(l, t, r - l, b - t);
 }
示例#5
0
 @Override
 public Rect tbsGetVisibleRect() {
   Rect visible = new Rect(-mX, -mY, 2560, 1600);
   visible.intersect(new Rect(0, 0, mWidth, mHeight));
   float scale = mWidth / (float) mContentsRect.getWidth();
   visible.setLeft((int) (visible.getLeft() / scale));
   visible.setTop((int) (visible.getTop() / scale));
   visible.setWidth((int) (visible.getWidth() / scale));
   visible.setHeight((int) (visible.getHeight() / scale));
   return visible;
 }
示例#6
0
  private float coverageRatio(final Rect contentsRect) {
    Rect dirtyRect = mapFromContents(contentsRect);
    float rectArea = dirtyRect.getWidth() * dirtyRect.getHeight();
    float coverArea = 0.0f;

    Coordinate topLeft = tileCoordinateForPoint(dirtyRect.getLeft(), dirtyRect.getTop());
    Coordinate bottomRight = tileCoordinateForPoint(dirtyRect.getRight(), dirtyRect.getBottom());

    for (int yCoordinate = topLeft.getY(); yCoordinate <= bottomRight.getY(); ++yCoordinate) {
      for (int xCoordinate = topLeft.getX(); xCoordinate <= bottomRight.getX(); ++xCoordinate) {
        ITile currentTile = getTileAt(xCoordinate, yCoordinate);
        if (currentTile != null && currentTile.isReadyToPaint()) {
          Rect coverRect = Rect.intersect(dirtyRect, currentTile.rect());
          coverArea += coverRect.getWidth() * coverRect.getHeight();
        }
      }
    }
    return coverArea / rectArea;
  }
示例#7
0
  private void createTiles(BSTimerTask task) {
    // Guard here as as these can change before the timer fires.
    if (isBackingStoreUpdatesSuspended()) return;

    // Update our backing store geometry.
    final Rect previousRect = mRect.clone();
    mapFromContents(mClient.tbsGetContentsRect()).copyTo(mRect);
    mPendingTrajectoryVector.copyTo(mTrajectoryVector);
    visibleRect().copyTo(mVisibleRect);

    if (mRect.isEmpty()) {
      setCoverRect(new Rect());
      setKeepRect(new Rect());
      return;
    }

    /* We must compute cover and keep rects using the visibleRect, instead of the rect intersecting the visibleRect with m_rect,
     * because TBS can be used as a backing store of GraphicsLayer and the visible rect usually does not intersect with m_rect.
     * In the below case, the intersecting rect is an empty.
     *
     *  +---------------+
     *  |               |
     *  |   m_rect      |
     *  |       +-------|-----------------------+
     *  |       | HERE  |  cover or keep        |
     *  +---------------+      rect             |
     *          |         +---------+           |
     *          |         | visible |           |
     *          |         |  rect   |           |
     *          |         +---------+           |
     *          |                               |
     *          |                               |
     *          +-------------------------------+
     *
     * We must create or keep the tiles in the HERE region.
     */

    Rect coverRect = new Rect();
    Rect keepRect = new Rect();
    computeCoverAndKeepRect(mVisibleRect, coverRect, keepRect);

    setCoverRect(coverRect);
    setKeepRect(keepRect);

    if (coverRect.isEmpty()) return;

    // Resize tiles at the edge in case the contents size has changed, but only do so
    // after having dropped tiles outside the keep rect.
    boolean didResizeTiles = false;
    if (!previousRect.equals(mRect)) didResizeTiles = resizeEdgeTiles();

    // Search for the tile position closest to the viewport center that does not yet contain a tile.
    // Which position is considered the closest depends on the tileDistance function.
    double shortestDistance = Double.POSITIVE_INFINITY;
    List<Coordinate> tilesToCreate = new ArrayList<Coordinate>();
    int requiredTileCount = 0;

    // Cover areas (in tiles) with minimum distance from the visible rect. If the visible rect is
    // not covered already it will be covered first in one go, due to the distance being 0 for tiles
    // inside the visible rect.
    Coordinate topLeft = tileCoordinateForPoint(coverRect.getLeft(), coverRect.getTop());
    Coordinate bottomRight = tileCoordinateForPoint(coverRect.getRight(), coverRect.getBottom());
    for (int yCoordinate = topLeft.getY(); yCoordinate <= bottomRight.getY(); ++yCoordinate) {
      for (int xCoordinate = topLeft.getX(); xCoordinate <= bottomRight.getX(); ++xCoordinate) {
        if (getTileAt(xCoordinate, yCoordinate) != null) continue;
        ++requiredTileCount;
        double distance = tileDistance(mVisibleRect, xCoordinate, yCoordinate);
        if (distance > shortestDistance) continue;
        if (distance < shortestDistance) {
          tilesToCreate.clear();
          shortestDistance = distance;
        }
        tilesToCreate.add(new Coordinate(xCoordinate, yCoordinate));
      }
    }

    // Now construct the tile(s) within the shortest distance.
    int tilesToCreateCount = tilesToCreate.size();
    for (int n = 0; n < tilesToCreateCount; ++n) {
      Coordinate coordinate = tilesToCreate.get(n);
      setTile(coordinate, mBackend.createTile(coordinate));
    }
    requiredTileCount -= tilesToCreateCount;

    // Paint the content of the newly created tiles or resized tiles.
    if (tilesToCreateCount != 0 || didResizeTiles) updateTileBuffers(task);

    // Re-call createTiles on a timer to cover the visible area with the newest shortest distance.
    mPendingTileCreation = requiredTileCount != 0;
    if (mPendingTileCreation) {
      if (!mCommitTileUpdatesOnIdleEventLoop) {
        mClient.tbsHasPendingTileCreation();
        return;
      }

      Log.d(
          "tt",
          "start BSUpdate scheduleTask in createTiles func scale "
              + mContentsScale
              + " pending scale "
              + mPendingScale);
      if (task == null || !task.cancelled()) startBSUpdateTask(TILE_CREATION_DELAY_MS);
    }
  }
示例#8
0
  public void paint(GLCanvas canvas, int offsetX, int offsetY, final Rect rect) {
    synchronized (mScaleBufferTiles) {
      Iterator<Entry<Coordinate, ITile>> it = mScaleBufferTiles.iterator();
      while (it.hasNext()) {
        Entry<Coordinate, ITile> entry = it.next();
        ITile currentTile = entry.getValue();
        if (currentTile != null && currentTile.isReadyToPaint()) {
          float scale = mPendingScale == 0 ? mContentsScale : mPendingScale;
          currentTile.paint(canvas, offsetX, offsetY, null, scale / mScaleBufferTiles.getScale());
        }
      }
    }
    Rect dirtyRect = mapFromContents(rect, mScaleBufferTiles.getScale());
    Coordinate topLeft = tileCoordinateForPoint(dirtyRect.getLeft(), dirtyRect.getTop());
    Coordinate bottomRight = tileCoordinateForPoint(dirtyRect.getRight(), dirtyRect.getBottom());
    //        for (int yCoordinate = topLeft.getY(); yCoordinate <= bottomRight.getY();
    // ++yCoordinate) {
    //	            for (int xCoordinate = topLeft.getX(); xCoordinate <= bottomRight.getX();
    // ++xCoordinate) {
    //	                Coordinate currentCoordinate = new Coordinate(xCoordinate, yCoordinate);
    //	                ITile currentTile = mScaleBufferTiles.get(currentCoordinate);
    //		            if (currentTile != null && currentTile.isReadyToPaint()) {
    //		                currentTile.paint(canvas, offsetX, offsetY, dirtyRect, mPendingScale /
    // mScaleBufferTiles.getScale());
    //		            } else {
    //		                Rect tileRect = tileRectForCoordinate(currentCoordinate);
    //		                Rect target = Rect.intersect(tileRect, dirtyRect);
    //		                if (target == null || target.isEmpty())
    //		                    continue;
    //
    ////		                float scaleFactor = mOldScale == 0 ? 1 : mContentsScale / mOldScale;
    ////		                float left = offsetX + target.getLeft() * scaleFactor;
    ////		                float top = offsetY + target.getTop() * scaleFactor;
    ////		                float width = target.getWidth() * scaleFactor;
    ////		                float height = target.getHeight() * scaleFactor;
    //		//                    canvas.drawTexture(mTextureBuffer.getCheckerTextureID(canvas.getGL(),
    // (int)width, (int)height), left, top, width, height);
    //		            }
    //
    //	        }
    //        }

    dirtyRect = mapFromContents(rect);
    topLeft = tileCoordinateForPoint(dirtyRect.getLeft(), dirtyRect.getTop());
    bottomRight = tileCoordinateForPoint(dirtyRect.getRight(), dirtyRect.getBottom());
    for (int yCoordinate = topLeft.getY(); yCoordinate <= bottomRight.getY(); ++yCoordinate) {
      for (int xCoordinate = topLeft.getX(); xCoordinate <= bottomRight.getX(); ++xCoordinate) {
        Coordinate currentCoordinate = new Coordinate(xCoordinate, yCoordinate);
        ITile currentTile = mMainTiles.get(currentCoordinate);
        if (currentTile != null && currentTile.isReadyToPaint()) {
          float scaleFactor = mPendingScale == 0 ? 1 : mPendingScale / mContentsScale;
          currentTile.paint(canvas, offsetX, offsetY, dirtyRect, scaleFactor);
        } else {
          Rect tileRect = tileRectForCoordinate(currentCoordinate);
          Rect target = Rect.intersect(tileRect, dirtyRect);
          if (target == null || target.isEmpty()) continue;

          float scaleFactor = mPendingScale == 0 ? 1 : mPendingScale / mContentsScale;
          float left = offsetX + target.getLeft() * scaleFactor;
          float top = offsetY + target.getTop() * scaleFactor;
          float width = target.getWidth() * scaleFactor;
          float height = target.getHeight() * scaleFactor;
          //
          // canvas.drawTexture(mTextureBuffer.getCheckerTextureID(canvas.getGL(), (int)width,
          // (int)height), left, top, width, height);
        }
      }
    }
  }