public void bump(int x, int y, boolean canBreakBricks) { byte block = level.getBlock(x, y); if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BUMPABLE) > 0) { // EHSAN Brick Bump counter added here bricksBumped++; if (block == 1) { Mario.gainHiddenBlock(); } bumpInto(x, y - 1); byte blockData = level.getBlockData(x, y); if (blockData < 0) { level.setBlockData(x, y, (byte) (blockData + 1)); } if (blockData == 0) { level.setBlock(x, y, (byte) 4); level.setBlockData(x, y, (byte) 4); } if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_SPECIAL) > 0) { // System.out.println("2222"); if (randomGen.nextInt(5) == 0 && level.difficulty > 4) { addSprite(new GreenMushroom(this, x * cellSize + 8, y * cellSize + 8)); ++level.counters.greenMushrooms; } else { if (!Mario.large) { addSprite(new Mushroom(this, x * cellSize + 8, y * cellSize + 8)); ++level.counters.mushrooms; } else { addSprite(new FireFlower(this, x * cellSize + 8, y * cellSize + 8)); ++level.counters.flowers; } } } else { Mario.gainCoin(); addSprite(new CoinAnim(x, y)); } } if ((Level.TILE_BEHAVIORS[block & 0xff] & Level.BIT_BREAKABLE) > 0) { bumpInto(x, y - 1); if (canBreakBricks) { bricksBumped++; level.setBlock(x, y, (byte) 0); for (int xx = 0; xx < 2; xx++) for (int yy = 0; yy < 2; yy++) addSprite( new Particle( x * cellSize + xx * 8 + 4, y * cellSize + yy * 8 + 4, (xx * 2 - 1) * 4, (yy * 2 - 1) * 4 - 8)); } else { level.setBlockData(x, y, (byte) 4); } } }
public void mouseDragged(MouseEvent e) { xTile = e.getX() / 16; yTile = e.getY() / 16; level.setBlock(xTile, yTile, tilePicker.pickedTile); levelRenderer.repaint(xTile - 1, yTile - 1, 3, 3); repaint(); }
public void bumpInto(int x, int y) { byte block = level.getBlock(x, y); if (((Level.TILE_BEHAVIORS[block & 0xff]) & Level.BIT_PICKUPABLE) > 0) { Mario.gainCoin(); level.setBlock(x, y, (byte) 0); addSprite(new CoinAnim(x, y + 1)); } for (Sprite sprite : sprites) { sprite.bumpCheck(x, y); } }
public void mousePressed(MouseEvent e) { xTile = e.getX() / 16; yTile = e.getY() / 16; if (e.getButton() == 3) { tilePicker.setPickedTile(level.getBlock(xTile, yTile)); } else { level.setBlock(xTile, yTile, tilePicker.pickedTile); levelRenderer.repaint(xTile - 1, yTile - 1, 3, 3); repaint(); } }