@Test public void testIsFinishedPlayerReachedFinalCell() { assertFalse(this.mGame.isFinished()); // Put a player in the final cell. final Board board = this.mGame.getBoard(); final Player player = this.mGame.nextPlayer(); final ICell finalCell = board.getCell(board.getSize() - 1); finalCell.welcome(player); player.setCell(finalCell); // Game must be finished. assertTrue(this.mGame.isFinished()); finalCell.empty(); }
@Test public void testIsFinishedAllPlayersAreTrapped() { final Board board = this.mGame.getBoard(); // Browse through the board to get trap cells and put Players in them int nbPlayersTrapped = 0; for (int i = 0; i < board.getSize() && nbPlayersTrapped < 5; i++) { ICell c = board.getCell(i); if (c instanceof TrapCell && !c.isBusy()) { final Player player = this.mGame.nextPlayer(); c.welcome(player); player.setCell(c); nbPlayersTrapped++; } } assertTrue(this.mGame.isFinished()); }