@Override public void buildShip(Integer colonyId) { Ship shipOnPlanet = null; Colony colony = colonyRepository.getColonyById(colonyId); Player player = colony.getPlayer(); Game game = player.getGame(); if (player.getCommandPoints() < BUILDSHIP_COST || player.isTurnEnded()) { throw new SpaceCrackNotAcceptableException( "Dear Sir or Lady, you have either run out of command points or your turn has ended, please wait for the other players to end their turn."); } for (Ship ship : player.getShips()) { if (ship.getPlanet().getName().equals(colony.getPlanet().getName())) { shipOnPlanet = ship; } } Ship ship; if (shipOnPlanet == null) { ship = new Ship(); ship.setStrength(NEW_SHIP_STRENGTH); ship.setPlayer(player); ship.setPlanet(colony.getPlanet()); } else { shipOnPlanet.setStrength(shipOnPlanet.getStrength() + NEW_SHIP_STRENGTH); } player.setCommandPoints(player.getCommandPoints() - BUILDSHIP_COST); gameSynchronizer.updateGame(game); }
@Override public void endTurn(Integer playerID) { Player player = playerRepository.getPlayerByPlayerId(playerID); Game game = player.getGame(); if (!player.isTurnEnded()) { int commandPoints = player.getCommandPoints(); player.setCommandPoints(commandPoints + COMMANDPOINTS_PER_TURN); player.setTurnEnded(true); boolean allTurnsEnded = true; List<Player> players = game.getPlayers(); for (Player p : players) { if (!p.isTurnEnded()) { allTurnsEnded = false; } } if (allTurnsEnded) { for (Player p : players) { p.setTurnEnded(false); } } } else { throw new SpaceCrackNotAcceptableException("Turn is already ended"); } gameSynchronizer.updateGame(game); }
@Override public int createGame(Profile userProfile, String gameName, Profile opponentProfile) { Game game = new Game(); Player player1 = new Player(); Player player2 = new Player(); userProfile.addPlayer(player1); opponentProfile.addPlayer(player2); player1.setCommandPoints(START_COMMAND_POINTS); player2.setCommandPoints(START_COMMAND_POINTS); player1.setRequestAccepted(true); player2.setRequestAccepted(false); player1.setGame(game); player2.setGame(game); Planet planetA = planetRepository.getPlanetByName("a"); Planet planetA3 = planetRepository.getPlanetByName("a3"); Ship player1StartingShip = new Ship(planetA); Ship player2StartingShip = new Ship(planetA3); player1StartingShip.setStrength(NEW_SHIP_STRENGTH); player2StartingShip.setStrength(NEW_SHIP_STRENGTH); player1StartingShip.setPlayer(player1); player2StartingShip.setPlayer(player2); Colony player1StartingColony = new Colony(planetA); Colony player2StartingColony = new Colony(planetA3); player1StartingColony.setStrength(NEW_COLONY_STRENGHT); player2StartingColony.setStrength(NEW_COLONY_STRENGHT); player1StartingColony.setPlayer(player1); player2StartingColony.setPlayer(player2); game.setName(gameName); gameRepository.createOrUpdateGame(game); return game.getGameId(); }