/** test case for importing a Launch command from XML (because it's fiddly) */ public void NOTtestImportXML() { /** create the scenario */ final CoreScenario scenario = new CoreScenario(); scenario.setScenarioStepTime(10000); scenario.setTime(0); scenario.setName("Testing importing Launch"); final Waterfall theWaterfall = new Waterfall(); /** read in the file */ String root = System.getProperty("TEST_ROOT"); if (root == null) { System.err.println("Don't know test root, using hard-coded."); root = "src"; } final String fName = root + "TEST_LAUNCH.XML"; // check it exists assertTrue("Couldn't find tests data file", new java.io.File(fName).exists()); try { // ASSET.Util.XML.ASSETReaderWriter.importThis(scenario, fName, new // java.io.FileInputStream(fName)); ASSET.Util.XML.ASSETReaderWriter.importThis( theWaterfall, fName, new java.io.FileInputStream(fName)); } catch (java.io.IOException ee) { ee.printStackTrace(); } final Waterfall newWaterfall = (Waterfall) theWaterfall.getModels().firstElement(); assertEquals( "Read in launch behaviour", newWaterfall.getModels().firstElement().toString(), "Destroy Red"); final LaunchWeapon theLaunch = (LaunchWeapon) newWaterfall.getModels().firstElement(); // final String launchType = theLaunch.getLaunchType(); assertEquals("Behaviour is correct length", 1719, theLaunch.getLaunchType().length()); }
// TODO FIX-TEST public void NtestLaunch() { final double rngToHim = 5000; final double crseToHim = 45; final WorldLocation origin = new WorldLocation(0, 0, 0); final WorldLocation hisLoc = origin.add( new WorldVector( MWC.Algorithms.Conversions.Degs2Rads(crseToHim), MWC.Algorithms.Conversions.Yds2Degs(rngToHim), 0)); final Status blueStat = new Status(13, 0); blueStat.setLocation(origin); blueStat.setCourse(0); blueStat.setSpeed(new WorldSpeed(4, WorldSpeed.M_sec)); final Status redStat = new Status(blueStat); redStat.setLocation(hisLoc); // setup a couple of targets final ASSET.Models.Vessels.SSN ssn = new ASSET.Models.Vessels.SSN(1); ssn.setName("ssn"); ssn.setMovementChars( SSMovementCharacteristics.generateDebug("scrap", 1, 1, 0, 20, 1, 300, 1, 1, 10, 100)); ssn.setCategory( new ASSET.Participants.Category( Category.Force.BLUE, Category.Environment.SUBSURFACE, Category.Type.SUBMARINE)); ssn.setStatus(blueStat); final ASSET.Models.Sensor.Initial.OpticSensor periscope = new ASSET.Models.Sensor.Initial.OpticSensor(12); ssn.addSensor(periscope); RadiatedCharacteristics rc = new RadiatedCharacteristics(); rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES))); ssn.setRadiatedChars(rc); final ASSET.Models.Vessels.Surface su = new ASSET.Models.Vessels.Surface(4); su.setName("su"); su.setMovementChars( SurfaceMovementCharacteristics.generateDebug("scrap", 1, 1, 0.001, 14, 1, 299)); su.setCategory( new ASSET.Participants.Category( Category.Force.RED, Category.Environment.SURFACE, Category.Type.CARRIER)); su.setStatus(redStat); rc = new RadiatedCharacteristics(); rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES))); su.setRadiatedChars(rc); /** create the scenario */ final CoreScenario scenario = new CoreScenario(); scenario.setScenarioStepTime(10000); scenario.setTime(0); scenario.setName("Testing weapon launch"); // get somebody to listen to the tracks final ASSET.Scenario.Observers.Recording.DebriefReplayObserver debrief_writer = new ASSET.Scenario.Observers.Recording.DebriefReplayObserver( "�test_reports", null, true, "test observer", true); debrief_writer.setup(scenario); // DON'T BOTHER RECORDING JUST YET! debrief_writer.setActive(false); /** now the behaviours */ final Trail trailRed = new Trail(new WorldDistance(2000, WorldDistance.YARDS)); final TargetType getRed = new TargetType(); getRed.addTargetType(Category.Force.RED); trailRed.setTargetType(getRed); final LaunchWeapon launchWeapon = new LaunchWeapon(); launchWeapon.setTargetType(getRed); launchWeapon.setLaunchRange(new WorldDistance(4000, WorldDistance.YARDS)); launchWeapon.setCoolOffTime(new Duration(Duration.DAYS, 3)); // 24 hr cool off time launchWeapon.setLaunchType(launchBehaviour); final Waterfall blueWaterfall = new Waterfall(); blueWaterfall.insertAtFoot(trailRed); blueWaterfall.insertAtHead(launchWeapon); ssn.setDecisionModel(blueWaterfall); scenario.addParticipant(1, ssn); scenario.addParticipant(4, su); // move forward a while boolean found = false; double lastRange = -1; double thisRange = -1; int counter = 0; while (!found && counter <= 100000) { scenario.step(); final WorldVector sep = ssn.getStatus().getLocation().subtract(su.getStatus().getLocation()); thisRange = MWC.Algorithms.Conversions.Degs2Yds(sep.getRange()); if (lastRange == -1) { lastRange = thisRange; } if (ssn.getActivity().equals(LaunchWeapon.LAUNCH_MESSAGE)) { found = true; System.out.println("LAUNCHED"); } else { lastRange = thisRange; } // just do "MAD" check to ensure we don't go on for ever counter++; } // check we didn't time out assertTrue(" we just ran to end of loop (no fire)", counter < 100000); // check we launched at the right point final double launchYds = launchWeapon.getLaunchRange().getValueIn(WorldDistance.YARDS); assertTrue("didn't fire too soon", lastRange > launchYds); assertTrue( "didn't fire too late, got:" + launchYds + " but wanted:" + thisRange, thisRange <= launchYds); // so, we've launched the weapon - see how many participants are in the scenario assertEquals("New participant created", 3, scenario.getListOfParticipants().length); // find the weapon // final ParticipantType torpedo = // scenario.getThisParticipant(scenario.getListOfParticipants()[0].intValue()); // check if the torpedo gets to the target while (scenario.getListOfParticipants().length == 3) { scenario.step(); } // check that the torpedo destroys the SU, and they are both removed assertEquals("surface participant destroyed", 1, scenario.getListOfParticipants().length); // move a bit further just to give us some more blue track for (int ii = 0; ii < 20; ii++) { scenario.step(); } }