private void updateBob(float deltaTime, float accelX) { if (local_bob.state != Bob.BOB_STATE_HIT && local_bob.position.y <= 0.5f) local_bob.hitPlatform(); if (local_bob.state != Bob.BOB_STATE_HIT) local_bob.velocity.x = -accelX / 10 * Bob.BOB_MOVE_VELOCITY; local_bob.update(deltaTime); heightSoFar = Math.max(local_bob.position.y, heightSoFar); }