/** * The graphical representation of a series. * * @param canvas the canvas to paint to * @param paint the paint to be used for drawing * @param points the array of points to be used for drawing the series * @param seriesRenderer the series renderer * @param yAxisValue the minimum value of the y axis * @param seriesIndex the index of the series currently being drawn */ public void drawSeries( Canvas canvas, Paint paint, float[] points, SimpleSeriesRenderer seriesRenderer, float yAxisValue, int seriesIndex) { XYSeriesRenderer renderer = (XYSeriesRenderer) seriesRenderer; paint.setColor(renderer.getColor()); if (renderer.isFillPoints()) { paint.setStyle(Style.FILL); } else { paint.setStyle(Style.STROKE); } int length = points.length; switch (renderer.getPointStyle()) { case X: for (int i = 0; i < length; i += 2) { drawX(canvas, paint, points[i], points[i + 1]); } break; case CIRCLE: for (int i = 0; i < length; i += 2) { drawCircle(canvas, paint, points[i], points[i + 1]); } break; case TRIANGLE: float[] path = new float[6]; for (int i = 0; i < length; i += 2) { drawTriangle(canvas, paint, path, points[i], points[i + 1]); } break; case SQUARE: for (int i = 0; i < length; i += 2) { drawSquare(canvas, paint, points[i], points[i + 1]); } break; case DIAMOND: path = new float[8]; for (int i = 0; i < length; i += 2) { drawDiamond(canvas, paint, path, points[i], points[i + 1]); } break; case POINT: canvas.drawPoints(points, paint); break; } }
private void drawLineAndPoint(Canvas canvas) { canvas.save(); canvas.translate(100, 100); canvas.rotate(30); mPaint.setAntiAlias(true); mPaint.setColor(Color.RED); mPaint.setStrokeWidth(2); canvas.drawLines(points, mPaint); mPaint.setColor(Color.BLUE); mPaint.setStrokeWidth(5); canvas.drawPoints(points, mPaint); canvas.restore(); }
/** * 自定义的方法,简单绘制一些基本图形 * * @param mCanvas 把图形画在mCanvas上 */ public void canvasMethod(Canvas mCanvas) { // 创建对应坐标的矩形区域 RectF mArc = new RectF(mX, mY - 70, mX + 50, mY - 20); // 画填充弧,在矩形区域内,从弧的最右边开始,画270度,然后再通过连接圆心来填充 mCanvas.drawArc(mArc, 0, 270, true, mPaint); // 获得icon的Bitmap对象 Bitmap mBitmap = Bitmap.createBitmap(100, 100, Bitmap.Config.ARGB_8888); // 画图片 mCanvas.drawBitmap(mBitmap, mX, mY, mPaint); // 画圆,(x轴,y轴,半径,画笔) mCanvas.drawCircle(mX + 10, mY + 60, 10, mPaint); // 画一条线,(起点横坐标,起点纵坐标,终点横坐标,终点纵坐标,画笔) mCanvas.drawLine(mX, mY + 75, mX + 20, mY + 75, mPaint); // 画多条线,(坐标数组,画笔)坐标数组里每四个值构成一条线 mCanvas.drawLines( new float[] {mX + 50, mY + 45, mX + 50, mY + 75, mX + 60, mY + 45, mX + 60, mY + 75}, mPaint); // 创建对应矩形区域 RectF mOval = new RectF(mX, mY + 80, mX + 60, mY + 110); // 画椭圆 mCanvas.drawOval(mOval, mPaint); /* * Paint qPaint = new Paint(); qPaint.setColor(Color.RED); * mCanvas.drawPaint(qPaint); */ // 重置Path里的所有路径 mPath.reset(); // 设置Path的起点 mPath.moveTo(mX, mY + 120); // 第二个点 mPath.lineTo(screenW - 10, mY + 120); // 第三个点 mPath.lineTo(screenW - 10, mY + 150); // 画出路径,这里画的是三角形 mCanvas.drawPath(mPath, mPaint); // 重置Path里的所有路径 qPath.reset(); // 设置Path的起点 qPath.moveTo(qStartX, qStartY); // 设置贝塞尔曲线的控制点坐标和终点坐标 qPath.quadTo(qControlX, qCOntrolY, qEndX, qEndY); // 画出贝塞尔曲线 mCanvas.drawPath(qPath, qPaint); // 画点 mCanvas.drawPoint(mX, mY + 155, qPaint); // 画多个点,坐标数组每两个值代表一个点的坐标 mCanvas.drawPoints(new float[] {mX, mY + 160, mX + 5, mY + 160, mX + 5, mY + 160}, qPaint); // 画矩形 mCanvas.drawRect(mX, mY + 170, mX + 100, mY + 220, mPaint); // 设置矩形区域 RectF mRect = new RectF(mX, mY + 230, mX + 100, mY + 260); // 画圆角矩形,这个方法的第二第三个参数在后面有图讲解 mCanvas.drawRoundRect(mRect, 10, 10, mPaint); // 画文本 mCanvas.drawText("drawText", mX, mY + 290, mPaint); // 画文本,数组里每两个值代表文本的一个字符的坐标,数组的坐标可以比字符串里的字符多,但不可以少 mCanvas.drawPosText( "哈哈你好", new float[] {mX, mY + 310, mX + 20, mY + 310, mX + 40, mY + 310, mX + 60, mY + 310}, mPaint); // 重置Path tPath.reset(); // 添加一个圆形路径,坐标,半径,方向(顺时针还是逆时针) tPath.addCircle(mX + 10, mY + 340, 10, Path.Direction.CW); // 画出路径 mCanvas.drawPath(tPath, qPaint); // 把文本画在路径上,但不会画出路径 mCanvas.drawTextOnPath("draw", tPath, 30, 0, mPaint); }