/** * Add an additional set of assets to the asset manager. This can be either a directory or ZIP * file. Not for use by applications. Returns the cookie of the added asset, or 0 on failure. * {@hide} */ public final int addAssetPath(String path) { synchronized (this) { int res = addAssetPathNative(path); if (mStringBlocks != null) { makeStringBlocks(mStringBlocks); } return res; } }
/*package*/ final void ensureStringBlocks() { if (mStringBlocks == null) { synchronized (this) { if (mStringBlocks == null) { makeStringBlocks(sSystem.mStringBlocks); } } } }
private static void ensureSystemAssets() { synchronized (sSync) { if (sSystem == null) { AssetManager system = new AssetManager(true); system.makeStringBlocks(null); sSystem = system; } } }
/** * Add a set of assets to overlay an already added set of assets. * * <p>This is only intended for application resources. System wide resources are handled before * any Java code is executed. * * <p>{@hide} */ public final int addOverlayPath( String idmapPath, String themeApkPath, String resApkPath, String targetPkgPath, String prefixPath) { synchronized (this) { int res = addOverlayPathNative(idmapPath, themeApkPath, resApkPath, targetPkgPath, prefixPath); if (mStringBlocks != null) { makeStringBlocks(mStringBlocks); } return res; } }
/*package*/ final void recreateStringBlocks() { synchronized (this) { makeStringBlocks(sSystem.mStringBlocks); } }