/*
  /Check of de naam in de database gelijk is aan de textveld tfBeginUsername
  */
  @FXML
  public void Login() throws IOException, SQLException, NotBoundException {
    try {
      // check if the user is already online.
      for (User usr : loginIn.getOnlineUsers()) {
        if (usr.getName().equals(tfBeginUsername.getText())) {
          Alert alert = new Alert(AlertType.INFORMATION);
          alert.setTitle("Information");
          alert.setHeaderText(null);
          alert.setContentText("User is already online");
          alert.showAndWait();

        } else if (loginIn.Login(tfBeginUsername.getText(), tfBeginPassword.getText()) != null) {
          user = loginIn.Login(tfBeginUsername.getText(), tfBeginPassword.getText());
          LobbySession.user = user;
          userName = user.getName();
          LbLobbyUserName.textProperty().bind(userNameProperty);
          loginIn.addToOnline(LobbySession.user);
          stage = (Stage) btBeginLogIn.getScene().getWindow();
          root = FXMLLoader.load(getClass().getResource("Lobby.fxml"));
          Scene scene = new Scene(root);
          scene.getStylesheets().add((new File("css/Lobby.css")).toURI().toURL().toExternalForm());
          stage.setScene(scene);
          stage.setResizable(false);
          stage.show();

        } else {
          Alert alert = new Alert(AlertType.INFORMATION);
          alert.setTitle("Information");
          alert.setHeaderText(null);
          alert.setContentText("Please enter correct name and password");
          alert.showAndWait();
        }
      }
      if (loginIn.getOnlineUsers().isEmpty()) {
        user = loginIn.Login(tfBeginUsername.getText(), tfBeginPassword.getText());
        LobbySession.user = user;
        userName = user.getName();
        LbLobbyUserName.textProperty().bind(userNameProperty);
        loginIn.addToOnline(LobbySession.user);
        stage = (Stage) btBeginLogIn.getScene().getWindow();
        root = FXMLLoader.load(getClass().getResource("Lobby.fxml"));
        Scene scene = new Scene(root);
        scene.getStylesheets().add((new File("css/Lobby.css")).toURI().toURL().toExternalForm());
        stage.setScene(scene);
        stage.setResizable(false);
        stage.show();
      }
    } catch (Exception ex) {
      System.out.println("Not working: " + ex);
    }
  }
 private void fillUserList() throws RemoteException {
   userList.clear();
   if (loginIn.getOnlineUsers() != null) {
     for (User onlineUser : loginIn.getOnlineUsers()) {
       userList.add(onlineUser.getName());
     }
   }
 }
  @FXML
  public void newUser(Event evt) throws SQLException, RemoteException {
    if (tfNewUserUsername.getText().equals("") || tfNewUserPassword.getText().equals("")) {
      Alert alert = new Alert(AlertType.INFORMATION);
      alert.setTitle("Information Dialog");
      alert.setHeaderText("Please fill in username and password");
      alert.showAndWait();
    } else {
      loginIn.registerUser(tfNewUserUsername.getText(), tfNewUserPassword.getText());

      Alert alert = new Alert(AlertType.INFORMATION);
      alert.setTitle("Information");
      alert.setHeaderText(null);
      alert.setContentText(
          tfNewUserUsername.getText() + " your account has been succesfully created");
      alert.showAndWait();
    }
  }
  private void fillPlayerList() throws RemoteException {
    tempgamePlayers.clear();
    if (gameManager.getGames().size() >= 1) {
      if (LobbySession.game != null) {
        for (IGame g : gameManager.getGames()) {
          if (LobbySession.game.getGameID() == g.getGameID()) {
            if (g.getGameID() == LobbySession.game.getGameID()) {
              for (Player s : g.getPlayers()) {
                for (User u : loginIn.getOnlineUsers()) {
                  if (s.getUserID() == u.getUserID()) {
                    tempgamePlayers.add(u.getName());
                    // System.out.println("Players in playerlist::" + tempgamePlayers.toString());
                  }
                }
              }
            }
          }
        }
      }
    }

    gamePlayers = tempgamePlayers;
  }