// Properly refresh display with items. private void updateDisplay(E[] items) { // nothing to do. if (items == null) { return; } // transform into AWT coordinates int width = getCanvas().getWidth(); int height = getCanvas().getHeight(); // create set of entities proportional to the image nativeItems = items; items = transform(items, width, height); model.setItems(items); model.setDynamicEntity(null); // clear away... refreshObjects(); // force redraw since state has changed... getCanvas().redrawState(); }