/** * @param point this is the start point of your quad, also the center * @param width this is the desired width of your quad * @param height this is the desired height of your quad * @param path this is a path to the image inside of the project folder, this folder will exist * outside of the jar * @return */ public static Model generateQuad(Vector3D point, float width, float height, String path) { BufferedImage bi = null; try { bi = ImageIO.read(new File(path)); } catch (Exception ex) { System.err.println("Could not load image resource:" + path); } Color[] colors; Point[] points; int[] faces; int[] colorIndex; if (bi != null) { float pixleWidth = width / (float) bi.getWidth(); float pixleHeight = height / (float) bi.getHeight(); // init arrays colors = new Color[bi.getWidth() * bi.getHeight()]; points = new Point[(bi.getWidth() + 1) * (bi.getHeight() + 1)]; faces = new int[bi.getWidth() * bi.getHeight() * 6]; colorIndex = new int[colors.length * 2]; int[] rgbData = bi.getRGB(0, 0, bi.getWidth(), bi.getHeight(), null, 0, bi.getWidth()); for (int y = 0; y < bi.getHeight(); y++) { for (int x = 0; x < bi.getWidth(); x++) { int colorRed = (rgbData[(y * bi.getWidth()) + x] >> 16) & 0xFF; int colorGreen = (rgbData[(y * bi.getWidth()) + x] >> 8) & 0xFF; int colorBlue = (rgbData[(y * bi.getWidth()) + x]) & 0xFF; colors[(y * bi.getWidth()) + x] = new Color(colorRed, colorGreen, colorBlue); } } for (int y = 0; y < bi.getHeight() + 1; y++) { for (int x = 0; x < bi.getWidth() + 1; x++) { points[((y) * (bi.getWidth() + 1)) + x] = new Point3D(pixleWidth * x - (width / 2), pixleHeight * y - (height / 2), x * y); // points[((y)*(bi.getWidth()+1))+x] = new // Point3D(pixleWidth*x-(width/2), pixleHeight*y-(height/2), (float) // ((Math.sin(x)+Math.sin(y))*128)); } } int length = bi.getWidth(); for (int j = 0; j < bi.getHeight(); j++) { // y for (int i = 0; i < bi.getWidth(); i++) { // x faces[((j * length) + i) * 6 + 0] = i + (j * (length + 1)); faces[((j * length) + i) * 6 + 1] = 1 + i + (j * (length + 1)); faces[((j * length) + i) * 6 + 2] = (length + 1) + i + (j * (length + 1)); faces[((j * length) + i) * 6 + 3] = (length + 2) + i + (j * (length + 1)); faces[((j * length) + i) * 6 + 4] = (length + 1) + i + (j * (length + 1)); faces[((j * length) + i) * 6 + 5] = 1 + i + (j * (length + 1)); } } for (int i = 0; i < colors.length; i++) { colorIndex[i * 2 + 0] = i; colorIndex[i * 2 + 1] = i; } } else { colors = new Color[] { Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), }; points = new Point[] { new Point3D(-width / 2, -height / 2, 0), new Point3D(width / 2, -height / 2, 0), new Point3D(-width / 2, height / 2, 0), new Point3D(width / 2, height / 2, 0), }; faces = new int[] { // faces 0, 1, 2, 3, 2, 1 }; colorIndex = new int[] {0, 1}; } Model cube = new Model( point, points, faces, colors, colorIndex, new Rectangle((int) point.getX(), (int) point.getY(), (int) width, (int) height)); cube.assignRenderType(EnumRenderType.QUAD); return cube; }
public static Model generateQuad(Vector3D point, float scale) { Model cube = new Model( point, new Point[] { new Point3D(-scale / 2, -scale / 2, -scale / 2), new Point3D(scale / 2, -scale / 2, -scale / 2), new Point3D(-scale / 2, scale / 2, -scale / 2), new Point3D(scale / 2, scale / 2, -scale / 2), }, new int[] { // faces 0, 1, 2, 3, 2, 1 }, new Color[] { Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), }, new int[] {0, 1}, new Rectangle(0, 0, 100, 100)); cube.assignRenderType(EnumRenderType.QUAD); return cube; }
public static Model generateQuad(Vector3D point, float x, float y) { Model cube = new Model( point, new Point[] { new Point3D(-x / 2, -y / 2, 0), new Point3D(x / 2, -y / 2, 0), new Point3D(-x / 2, y / 2, 0), new Point3D(x / 2, y / 2, 0), }, new int[] { // faces 0, 1, 2, 3, 2, 1 }, new Color[] { Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), Color.decode( "#" + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol() + Models.RandCol()), }, new int[] {0, 1}, new Rectangle((int) point.getX(), (int) point.getY(), (int) x, (int) y)); cube.assignRenderType(EnumRenderType.QUAD); return cube; }