public void a(StructurePiece structurepiece, List list, Random random) { WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.l.a - 1, this.l.e - 4, this.l.c + 1, EnumDirection.WEST, this.d()); WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.l.d + 1, this.l.e - 4, this.l.c + 1, EnumDirection.EAST, this.d()); WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.l.a + 1, this.l.e - 4, this.l.c - 1, EnumDirection.NORTH, this.d()); WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.l.a + 1, this.l.e - 4, this.l.f + 1, EnumDirection.SOUTH, this.d()); }
public void a(StructurePiece structurepiece, List list, Random random) { boolean flag = false; int i; StructurePiece structurepiece1; for (i = random.nextInt(5); i < this.a - 8; i += 2 + random.nextInt(5)) { structurepiece1 = this.a((WorldGenVillageStartPiece) structurepiece, list, random, 0, i); if (structurepiece1 != null) { i += Math.max(structurepiece1.f.b(), structurepiece1.f.d()); flag = true; } } for (i = random.nextInt(5); i < this.a - 8; i += 2 + random.nextInt(5)) { structurepiece1 = this.b((WorldGenVillageStartPiece) structurepiece, list, random, 0, i); if (structurepiece1 != null) { i += Math.max(structurepiece1.f.b(), structurepiece1.f.d()); flag = true; } } if (flag && random.nextInt(3) > 0) { switch (this.g) { case 0: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.a - 1, this.f.b, this.f.f - 2, 1, this.d()); break; case 1: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.a, this.f.b, this.f.c - 1, 2, this.d()); break; case 2: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.a - 1, this.f.b, this.f.c, 1, this.d()); break; case 3: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.d - 2, this.f.b, this.f.c - 1, 2, this.d()); } } if (flag && random.nextInt(3) > 0) { switch (this.g) { case 0: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.d + 1, this.f.b, this.f.f - 2, 3, this.d()); break; case 1: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.a, this.f.b, this.f.f + 1, 0, this.d()); break; case 2: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.d + 1, this.f.b, this.f.c, 3, this.d()); break; case 3: WorldGenVillagePieces.b( (WorldGenVillageStartPiece) structurepiece, list, random, this.f.d - 2, this.f.b, this.f.f + 1, 0, this.d()); } } }