示例#1
0
  protected void makeTessellatedLocations(
      Globe globe, int subdivisions, List<LatLon> locations, List<LatLon> tessellatedLocations) {
    ArrayList<Vec4> points = new ArrayList<Vec4>();
    for (LatLon ll : locations) {
      points.add(globe.computePointFromLocation(ll));
    }

    //noinspection StringEquality
    if (WWMath.computeWindingOrderOfLocations(locations) != AVKey.COUNTER_CLOCKWISE)
      Collections.reverse(locations);

    Vec4 centerPoint = Vec4.computeAveragePoint(points);
    Vec4 surfaceNormal = globe.computeSurfaceNormalAtPoint(centerPoint);

    int numPoints = points.size();
    float[] coords = new float[3 * numPoints];
    for (int i = 0; i < numPoints; i++) {
      points.get(i).toFloatArray(coords, 3 * i, 3);
    }

    GeometryBuilder gb = new GeometryBuilder();
    GeometryBuilder.IndexedTriangleArray tessellatedPoints =
        gb.tessellatePolygon(0, numPoints, coords, surfaceNormal);

    for (int i = 0; i < subdivisions; i++) {
      gb.subdivideIndexedTriangleArray(tessellatedPoints);
    }

    for (int i = 0; i < tessellatedPoints.getVertexCount(); i++) {
      Vec4 v = Vec4.fromFloatArray(tessellatedPoints.getVertices(), 3 * i, 3);
      tessellatedLocations.add(globe.computePositionFromPoint(v));
    }
  }