public void reloadTexture(int frontIndex, View frontView, int backIndex, View backView) { synchronized (this) { boolean frontChanged = frontCards.loadView(frontIndex, frontView, controller.getAnimationBitmapFormat()); boolean backChanged = backCards.loadView(backIndex, backView, controller.getAnimationBitmapFormat()); if (AphidLog.ENABLE_DEBUG) { AphidLog.d( "reloading texture: %s and %s; old views: %s, %s, front changed %s, back changed %s", frontView, backView, frontCards.getView(), backCards.getView(), frontChanged, backChanged); } if (AphidLog.ENABLE_DEBUG) { AphidLog.d( "reloadTexture: activeIndex %d, front %d, back %d, angle %.1f", getPageIndexFromAngle(accumulatedAngle), frontIndex, backIndex, accumulatedAngle); } } }
boolean refreshPageView(View view) { boolean match = false; if (frontCards.getView() == view) { frontCards.resetWithIndex(frontCards.getIndex()); match = true; } if (backCards.getView() == view) { backCards.resetWithIndex(backCards.getIndex()); match = true; } return match; }
public void reloadTexture(int frontIndex, View frontView, int backIndex, View backView) { synchronized (this) { if (frontView != null) { if (backCards.getView() == frontView) { frontCards.setView(-1, null); swapCards(); } } if (backView != null) { if (frontCards.getView() == backView) { backCards.setView(-1, null); swapCards(); } } boolean frontChanged = frontCards.setView(frontIndex, frontView); boolean backChanged = backCards.setView(backIndex, backView); if (AphidLog.ENABLE_DEBUG) AphidLog.d( "reloading texture: %s and %s; old views: %s, %s, front changed %s, back changed %s", frontView, backView, frontCards.getView(), backCards.getView(), frontChanged, backChanged); if (frontIndex == activeIndex) { if (angle >= 180) angle -= 180; else if (angle < 0) angle += 180; } else if (backIndex == activeIndex) { if (angle < 0) angle += 180; } // AphidLog.i("View changed: front (%d, %s), back (%d, %s), angle %s, activeIndex %d", // frontIndex, frontView, backIndex, backView, angle, activeIndex); } }
public synchronized void draw(FlipRenderer renderer, GL10 gl) { frontCards.buildTexture(renderer, gl); backCards.buildTexture(renderer, gl); if (!TextureUtils.isValidTexture(frontCards.getTexture()) && !TextureUtils.isValidTexture(backCards.getTexture())) { return; } if (!visible) { return; } switch (state) { case STATE_INIT: case STATE_TOUCH: break; case STATE_AUTO_ROTATE: { animatedFrame++; float delta = (forward ? ACCELERATION : -ACCELERATION) * animatedFrame % 180; float oldAngle = accumulatedAngle; accumulatedAngle += delta; if (oldAngle < 0) { // bouncing back after flip backward and over the first page Assert.assertTrue(forward); if (accumulatedAngle >= 0) { accumulatedAngle = 0; setState(STATE_INIT); } } else { if (frontCards.getIndex() == maxIndex - 1 && oldAngle > frontCards.getIndex() * 180) { // bouncing back after flip forward and over the last page Assert.assertTrue(!forward); if (accumulatedAngle <= frontCards.getIndex() * 180) { setState(STATE_INIT); accumulatedAngle = frontCards.getIndex() * 180; } } else { if (forward) { Assert.assertTrue( "index of backCards should not be -1 when automatically flipping forward", backCards.getIndex() != -1); if (accumulatedAngle >= backCards.getIndex() * 180) { // moved to the next page accumulatedAngle = backCards.getIndex() * 180; setState(STATE_INIT); controller.postFlippedToView(backCards.getIndex()); swapCards(); backCards.resetWithIndex(frontCards.getIndex() + 1); } } else { // backward if (accumulatedAngle <= frontCards.getIndex() * 180) { // firstCards restored accumulatedAngle = frontCards.getIndex() * 180; setState(STATE_INIT); } } } } // ends of `if (oldAngle < 0) {} else {}` if (state == STATE_INIT) { controller.postHideFlipAnimation(); } else { controller.getSurfaceView().requestRender(); } } break; default: AphidLog.e("Invalid state: " + state); break; } float angle = getDisplayAngle(); if (angle < 0) { frontCards.getTopCard().setAxis(Card.AXIS_BOTTOM); frontCards.getTopCard().setAngle(-angle); frontCards.getTopCard().draw(gl); frontCards.getBottomCard().setAngle(0); frontCards.getBottomCard().draw(gl); // no need to draw backCards here } else { if (angle < 90) { // render front view over back view frontCards.getTopCard().setAngle(0); frontCards.getTopCard().draw(gl); backCards.getBottomCard().setAngle(0); backCards.getBottomCard().draw(gl); frontCards.getBottomCard().setAxis(Card.AXIS_TOP); frontCards.getBottomCard().setAngle(angle); frontCards.getBottomCard().draw(gl); } else { // render back view first frontCards.getTopCard().setAngle(0); frontCards.getTopCard().draw(gl); backCards.getTopCard().setAxis(Card.AXIS_BOTTOM); backCards.getTopCard().setAngle(180 - angle); backCards.getTopCard().draw(gl); backCards.getBottomCard().setAngle(0); backCards.getBottomCard().draw(gl); } } if ((frontCards.getView() == null || TextureUtils.isValidTexture(frontCards.getTexture())) && (backCards.getView() == null || TextureUtils.isValidTexture(backCards.getTexture()))) firstDrawFinished = true; }
void refreshPageView(View view) { if (frontCards.getView() == view) frontCards.markForceReload(); if (backCards.getView() == view) backCards.markForceReload(); }