public void check_DialogueGame_invariant() { Player playerProponent = DialogueGame.this.getProponent(); Set setTurn = playerProponent.getTurn(); // evaluate 'forAll(getNumber()/2=1)': boolean bForAll = true; final Iterator iter = setTurn.iterator(); while (bForAll && iter.hasNext()) { final Turn iter1 = (Turn) iter.next(); int nGetNumber = iter1.getNumber(); float fDivide = nGetNumber / 2; boolean bEquals = fDivide == 1; bForAll = bEquals; } Player playerOpponent = DialogueGame.this.getOpponent(); Set setTurn0 = playerOpponent.getTurn(); // evaluate 'forAll(getNumber()/2=0)': boolean bForAll0 = true; final Iterator iter0 = setTurn0.iterator(); while (bForAll0 && iter0.hasNext()) { final Turn iter1 = (Turn) iter0.next(); int nGetNumber0 = iter1.getNumber(); float fDivide0 = nGetNumber0 / 2; boolean bEquals0 = fDivide0 == 0; bForAll0 = bEquals0; } boolean bAnd = bForAll && bForAll0; if (!bAnd) { System.err.println("invariant 'invariant' failed for object " + DialogueGame.this); } }