示例#1
0
 private void deselectValidMovements(Tile from, Unit unit) {
   List<TilePanel> validMovement = getValidMovementPanels(from, unit);
   for (TilePanel panel : validMovement) {
     panel.removeTileStateFromKey(selectedStateKey);
   }
   repaintPanels(validMovement);
 }
示例#2
0
  public void finishedSelectingUnits(TilePanel tilePanel, List<Unit> chosenUnits) {
    UnitActionDetector unitActionDetector =
        new UnitActionDetector(selectedPanel, selectedUnit, tilePanel, chosenUnits);

    if (unitActionDetector.isSelectingUnit()) {
      selectedPanel = tilePanel;
      selectedPanel.addTileStateFromKey(selectedStateKey);
      repaintPanels(selectedPanel);
      selectedUnit = getUnit(chosenUnits);
      selectValidMovements(selectedPanel.getTile(), selectedUnit);
    } else if (unitActionDetector.isDeselectingUnit()) {
      selectedPanel.removeTileStateFromKey(selectedStateKey);
      deselectValidMovements(selectedPanel.getTile(), selectedUnit);
      repaintPanels(selectedPanel);
      selectedPanel = null;
      selectedUnit = null;
    } else if (unitActionDetector.isMovingUnit()) {
      Position from = selectedPanel.getTile().getPosition();
      Position to = tilePanel.getTile().getPosition();
      if (movementStrategy.isValidMove(selectedUnit, from, to, unitMap)) {
        deselectValidMovements(selectedPanel.getTile(), selectedUnit);
        selectedPanel.removeTileStateFromKey(selectedStateKey);

        List<Unit> units = unitMap.get(to);
        if (units != null && !units.isEmpty()) {
          Unit defending = units.get(0);
          BattleStrategy strategy =
              battleStrategyConfiguration.getBattleStrategy(
                  selectedUnit, defending, selectedPanel.getTile(), tilePanel.getTile());
          Unit winner = strategy.getWinner(selectedUnit, defending);
          if (winner.equals(selectedUnit)) {
            units.remove(defending);
          }
        }
        board.move(selectedUnit, from, to);
        repaintPanels(selectedPanel);
        selectedPanel = null;
        selectedUnit = null;
      }
    }
    frame.setEnabled(true);
    resetPositions();
  }